Wednesday, June 28, 2017

[更新] Rise: Revolution

Story Changes 劇情


Character Backstory 角色背景故事
  • Added backstory for all characters 新增所有角色的背景故事。
  • The backstory of the selected character will be shown before entering the prologue
    創立角色時,會先觀看角色背景故事,才會進行序幕章節。

Skill Awakening 技能覺醒
  • You can now get a skill awakening stone as a reward of the story "Skill Awakening"
    增加一顆技能覺醒石作為「技能覺醒」任務獎勵。

Story Map Camera Work Improvement 任務戰役視角操作優化
  • Fixed the camera angle changing while in mouse mode during a story map after completing the battle 完成任務戰役並進入後續的任務場景時,  修正在滑鼠模式下無法順暢變更視角的問題。

Story Icon Improvement 任務提示符號優化
  • Stories that must be finished to continue the primary story in Vindictus will show a "Main" icon in the Story Hints window
    一定要進行的主線任務,會在畫面右側的任務列表中標示「Main」。
    • Icons will have different colors according to each season
      不同季的任務會標示不同顏色的標示。

Story List Revamp 任務介面翻新
  • Added a new option to show Main Stories only 新增只顯示「主線劇情」的功能。
    • You can toggle this feature at the bottom of the Story window (it will be checked "On" by default) 任務介面(M) 下方新增功能按鈕,可透過勾選/取消勾選來開關功能。(功能預設為勾選。)
    • While the feature is activated, sub-stories will not be shown in story window and NPC chat menus, and quest notification marks will be hidden
      勾選時,任務介面(M) 及 NPC 任務選單將會隱藏支線劇情,迷你地圖也不會顯示任務標記。
  • Improved "Hide Stories" function 「隱藏任務」功能優化
    • Stories that were hidden manually will not be shown in NPC chat menu
      手動設定隱藏的任務不會出現在 NPC 的對話選項當中。
    • Main stories cannot be hidden 主線任務無法隱藏。

Story Progression Improvements 任務流程優化
  • You can now progress through many stories without visiting NPCs to speak with them
    可以不用訪問 NPC 在原地進行劇情。
    • Press the Story Notification icon, shown in either the Story or Story Hints window, to immediately progress stories (such as talking with NPCs in Malina while in Colhen)
      點擊任務介面或任務列表中新增的任務提示符號,就不需要去找 NPC 對話,可直接進行任務。例如,可在庫漢使用新功能,直接跟莫洛班的 NPC 進行對話。
    • Some stories still require you to visit the NPC
      少數特定任務會要求一定要去指定 NPC 的所在位置,此類型的任務無法使用該功能。
    • You cannot talk with NPCs who are not available due to your character's main story progress
      需要進行對話的 NPC 因為其它任務而暫時離開時,無法使用該功能。
    • This function is enabled once a character finishes early tutorial quests
      只要角色完成早期的教學任務就能使用這功能。

Story Improvements 任務劇情相關優化
  • Most items required for stories have been changed to unique story items that are dropped only while you have that story
    任務要求的道具,將變更為進行任務時才會從怪物身上掉落的任務專用道具。
  • Removed or modified unnecessary, repetitive or inconvenient requirements
    大幅改善任務流程,移除或修正冗長或重複性太高的任務。
  • Some awkward or incorrect dialogues within stories have been changed
    大幅修正全部的任務劇情。修正任務對話中,不夠自然或前後矛盾的內容。
  • Story hints are now more direct and easier to understand 修正任務提示中模糊不清的指示。
    • For example, now story hints show exactly who you need to talk or where you need to go
      例如:以往有些任務提示會用暗示的方式叫玩家自己去尋找目標。現在起會直接清楚寫明要去哪裡找哪名 NPC。
  • Story EXP rewards have been improved 任務的經驗值獎勵全面調升。
  • Goals and rewards from certain stories have been changed
    變更部分任務的任務獎勵及任務目標。
  • New stories have been added 新增多種全新的任務。
  • Some stories have been removed, but will remain completable for those that already had the story
    從任務線中刪除部分舊任務。若版本更新前正在進行該任務,則更新後仍能正常完成。

Detailed Story Changes are as Below 詳細的變更內容參照如下
  • Season 1 - Episode 1 第一季第一章
    • "Marrec and the Crimson Blades": Dialogue changed 「傭兵團的馬利」對話內容變更。
    • "Watch Out for Fomors": Dialogue changed 「魔族的警告」對話內容變更。
    • "Kirstie the Huntress": Dialogue changed 「獵人科斯提」對話內容變更。
    • "A Job for Shayla (1)" : Dialogue and reward changed
      「阿內斯特的委託 I 」對話內容及任務獎勵變更。
    • "Gwynn's Request": Dialogue changed 「德芸的委託」對話內容變更。
    • "Gift from Tieve": Reward changed 「提爾的禮物」任務獎勵變更。
    • "Strange Movements": Dialogue changed 「魔族的可疑動向」對話內容變更。
    • "To the Decisive Battle": Dialogue and story goal changed
      「迎向決戰」任務目標及對話內容變更。
    • "After the Decisive Battle": Dialogue and reward changed
      「決戰之後」對話內容及任務獎勵變更。
    • "The Price of Indolence": Changed to Quick Battle, Dialogue changed, Changed to Main Story
      「怕麻煩的鍊金術師」任務名稱變更為「快速戰鬥」。對話內容變更,任務類型變更為主線任務。
    • "The Young Idealist" title is now "Crimson Blade Magic Guild" 任務獎勵稱號變更。
    • "Crimson Blade Mercenary" title is now "Crimson Blade" 任務獎勵稱號變更。
    • "Veteran Mercenary" title is now "Veteran Crimson Blade Member" 任務獎勵稱號變更。
  • Season 1 - Episode 2 第一季第二章
    • New Story, "The Ring's Owner" has been added to support background story of "Oath of Honor" 大幅新增「誓約 (變身)」的相關背景故事:新任務「戒指的主人」
      • You can play this story once you finish "Eternal Rival". Characters that already finished "Oath of Honor" cannot play this story
        完成任務「永遠的對手」後即可進行。已經完成「誓約」系列任務的角色則無法進行。
    • Added a new battle "The Awakening - Armor of Darkness" according to the change to story goal of "Scattered Orders"
      「分散的命令書」任務目標變更,並因此新增戰役「覺醒:漆黑甲冑」。戰役進行途中,將會看到與變身相關的全新劇情。
    • Removed the story "Livertine of Hoarfrost Hollow", and also removed the battle "Culprit Behind the Disturbance" that was a goal of the story
      刪除任務「冰山谷的搗亂者」,並刪除相關戰役「混亂的源頭」。
    • "Ellis's Question": Reward removed 「艾利斯的疑問」任務獎勵道具刪除。
    • "Paradise": Dialogue changed, Reward removed
      「關於樂園」對話內容變更,任務獎勵道具刪除。
  • Season 1 - Episode 3 第一季第三章
    • "The People Who Left": Dialogue changed 「離開故鄉的人們」對話內容變更。
    • "I Know Your Name": Dialogue changed, added new Dialogue only for Arisha
      「願聞其名」對話內容變更。新增艾瑞莎專屬的任務對話。
    • "The Guardians of the Goddess": Dialogue changed 「守護女神的人們」對話內容變更。
    • "Evidence": Dialogue changed, added a new battle "Awakening - Armor of Ivory" to reflect new story goal
      「證據」對話內容變更,並因此新增戰役「覺醒:白銀甲冑」。
      戰役進行途中,將會看到與變身相關的全新劇情。
    • Removed the story "Mercenary's Weapon: Ballista" 刪除任務「傭兵團武器:弩砲」。
    • Removed the story "Fare Thee Well" 刪除任務「離別」。
    • Removed the story "Fenella's Homesickness" 刪除任務「佩內拉的鄉愁病」。
    • Removed the story "Small, Cute, and Red", and the battle "Spider Overload" that was a goal of the story 刪除任務「又小又可愛的紅色傢伙」,並刪除相關戰役「神秘之地」。
  • Season 1 - Episode 4 第一季第四章
    • The story "Prairie Mushroom" will be changed to "Prairie Patrol", Dialogue and story goals will be changed as well 「平原的蘑菇」變更為「平原的斥侯」,對話內容及任務目標變更。
    • The story "Mushroom Soup" will be changed to "Scheme", Dialogue and story goals will be changed as well 「蘑菇湯」變更為「計謀」,對話內容及任務目標變更。
    • The story "Prairie Investigation" will be changed to "Stop the Advance Group", Dialogue and story goals will be changed as well
      「平原調查」變更為「阻斷斥候部隊」,對話內容及任務目標變更。
    • New story "Gateway to Sanctity" has been added 新增任務「聖域的關卡」。
    • "Battling the King of Gnolls": Dialogue changed 「和豺狼人王的對決」對話內容變更。
    • Removed the story "Pact: Brynn's Request" and added the story "Oath of Honor: Mission and Faith" 刪除任務「誓約:布林的委託」,並新增任務「誓約:死亡及信念」。
      • If you already started the story "Pact: Brynn's Request", you can continue the story as it was
        更新前正在進行任務「誓約:布林的委託」的角色,將不受影響,可繼續完成任務。
      • Also related with this change, the battle "The Unveiling Truth" will be changed to the battle "An Interdimensional Invasion" 相關戰役「動搖的事實」名稱變更為「來自異界的侵略」。
    • Simplified stories related with "Pact" to minimize necessary & repetitive movement and contents, and stories continued with "Pact" are removed
      且會改善「誓約」相關任務中需要多次往返移動的不便內容。
    • New story "Dreaming Oracle" has been added 新增任務「做夢的祭司」。
    • Removed the story "In Memory of" 刪除任務「悼念她」。
    • Removed the story "Might be Worth Some Money" 刪除任務「能值點錢」。
    • "Keaghan's Visit": Story goal changed 「卡丹的訪問」任務目標變更。
    • "Eight Swords": Dialogue changed 「八支劍」對話內容變更。
    • "Woof Woof": Dialogue and Story goal changed 「汪!汪!」任務目標及對話內容變更。
    • "Marrec's Secret 1": Reward removed 「馬利的秘密 I 」任務獎勵刪除。
    • "Ceara's Request": Reward removed 「凱雅拉的委託」任務獎勵刪除。
  • Season 1 - Episode 5 第一季第五章
    • Consolidated the stories "Royal Delivery, No. 1", "Royal Delivery, No. 2", "Royal Delivery, No. 3", "Royal Delivery, No. 4" into a new story, "Royal Army's Request"
      刪除任務「騎士團補給令 I ~ IV 」並新增整合版的任務「騎士團的委託」。
    • "The Test of a True Soldier": Dialogue and Story goal changed
      「騎士考試」任務目標及對話內容變更。
    • "The Final Test of a True Soldier": Dialogue and Story goal changed
      「最後的騎士考試」任務目標及對話內容變更。
    • "Request from the Magician's Guild": Dialogue changed, Reward removed
      「魔法師公會的邀請」對話內容變更,任務獎勵刪除。
  • Season 1 - Episode 6 第一季第六章
    • Removed the story "The Pesky Dragon" 刪除任務「麻煩的龍」。
    • Removed the story "Special Diet", also removed the battle "Chicanery" that was a goal of the story 刪除任務「吃寶石的龍」,並刪除相關戰役「巧妙的騙術」。
    • Removed the story "Dark Armor Fragment" 刪除任務「黑甲片」。
    • Removed the story "More Armor Fragments" 刪除任務「更多的甲片」。
    • Removed the story "Titan's Leather" 刪除任務「泰坦的毛皮」。
    • "A Tree Hidden in the Forest": Dialogue and Story goal changed
      「藏在樹林的樹」任務目標及對話內容變更。
    • "Firework Launcher": Dialogue changed, Reward removed
      「爆竹發射器」對話內容變更,任務獎勵刪除。
  • Season 1 - Episode 7 第一季第七章
    • The Beggar in the "A Beggar's Report" and "A Vital Report" stories has learned the value of not demanding gold from heavily armed mercenaries, and no longer needs to be paid for his information 「乞丐的情報」、「不能忽視的情報」變更為不會實際提供金錢給乞丐。
    • "Birthday Gift": Story goal changed 「孩子的生日禮物」任務目標變更。
  • Season 1 - Episode 8 第一季第八章
    • Removed the story "Easily Manipulated" 刪除任務「提議」。
    • Removed the story "The Golem's Fragment" 刪除任務「巨像的靈魂」。
  • Season 1 - Episode 9 第一季第九章
    • "Fobellow Prairie": Dialogue changed 「往弗貝洛平原」對話內容變更。
    • "Preventing the Inevitable": Dialogue changed 「必須阻止的命運」對話內容變更。
    • "Albey Ruins": Dialogue changed 「艾貝爾遺址」對話內容變更。
    • "A Dark Catalyst": Dialogue changed 「命運之始」對話內容變更。
    • Changed the story "A Dark Premonition" to a Main story 「準備」變更為主線任務。
    • Removed the story "Getting Along" 刪除任務「互相幫助」。
    • Removed the story "Blacksmith Piaras" 刪除任務「傳說中的鐵匠」。
    • Removed the story "The Magic Stone", added a new story "Legendary Blacksmith" instead
      刪除任務「魔力石」,並新增取代的主線任務「傳說中的鐵匠」 (新版)。
  • Season 1 - Episode 10 第一季第十章
    • Added a new story "Another Start" 新增任務「重啟的命運」。
      • You can start this story after finishing the story "The Ones Remaining: The Guardian"
        完成任務「剩下的人們:守護者」後即可開始進行。
  • Season 2 - Episode 1 第二季第一章
    • "The Way to Malina": Dialogue changed 「通往莫洛班的路」對話內容變更。
    • "The Magician's Mind": Dialogue changed 「魔法師的煩惱」對話內容變更。
    • "The Jewel of the Seas": Dialogue changed 「海島城市:莫洛班」對話內容變更。
    • "Out for a Walk": Dialogue and Story goal changed 「周邊街區」對話內容及任務目標變更。
    • "A Different Kind of Friend": Dialogue changed 「異種族朋友」對話內容變更。
    • "Tristan in Trouble": Dialogue changed 「特雷斯坦有危險」對話內容變更。
    • "Colhen Again": Dialogue changed 「重新前往庫漢」對話內容變更。
    • "Inconvenient Client": Dialogue changed 「客戶」對話內容變更。
    • "Search for Clues": Dialogue changed 「找出證據」對話內容變更。
    • "Wild Brother Chase": Dialogue changed 「你追我跑的姊弟」對話內容變更。
    • "One-Sided Romance": Dialogue changed 「又是異種族朋友」對話內容變更。
    • "Raising Suspicions": Dialogue changed 「可疑的客戶」對話內容變更。
    • Removed the story "Royal Secrets" 刪除任務「奇黯的真面目」。
    • "The Coin": Dialogue changed 「王室的黃金」對話內容變更。
    • "Empty-Handed": Dialogue changed 「空手來空手回」對話內容變更。
    • "The Scale-Covered God": Dialogue and story goal changed
      「新月島之神」任務目標及對話內容變更。
    • "Devil in the Water Awakens": Dialogue and story goal changed
      「甦醒的惡魔」任務目標及對話內容變更。
    • "Dear Emma (2)": Dialogue changed 「艾瑪的故事」對話內容變更。
  • Season 2 - Episode 2 第二季第二章
    • "The Unfinished Commission": Dialogue and story goal changed
      「未完成的委託」任務目標及對話內容變更。
    • "Idal's Letter": Dialogue changed 「伊達的信」對話內容變更。
    • "Brynn and Brynn": Dialogue and story goal changed 「布林與布林」任務目標及對話內容變更。
    • "The Desert Region": Dialogue changed 「沙漠地帶」對話內容變更。
    • "A Fallen Nation": Dialogue and story goal changed 「滅亡的國家」任務目標及對話內容變更。
    • "Something Stinks": Dialogue changed 「是什麼臭味?」對話內容變更。
    • "An Old Tale": Dialogue changed 「古老的神話」對話內容變更。
    • "The Flower Withers": Dialogue changed 「花已枯萎」對話內容變更。
    • "A Chance Encounter": Dialogue changed 「與她相遇」對話內容變更。
    • "Meeting Up": Dialogue changed 「作戰會議」對話內容變更。
    • "Live Free": Dialogue and Story goal changed 「拉茲坤逃脫作戰」任務目標及對話內容變更。
    • "To the Underground City": Dialogue changed 「地下城市」對話內容變更。
    • "Crossroads of Twilight": Dialogue and story goal changed
      「黃昏的岐路」任務目標及對話內容變更。
    • "The End Is The Beginning": Dialogue changed 「尾端與開始」對話內容變更。
    • "A Special Request": Story goal changed 「我也想接受委託」目標變更。
  • Season 2 - Episode 3 第二季第三章
    • "The Forbidden": Dialogue changed 「不祥的存在」對話內容變更。
    • "Wood Man Production Guide": Dialogue and story goal changed
      「木人製作法」任務目標及對話內容變更。
    • "Suspicious Crystal": Dialogue and story goal changed
      「可疑的水晶」任務目標及對話內容變更。
    • "Waxing Moon": Dialogue changed 「滿月」對話內容變更。
    • "Approaching Farewell": Dialogue changed 「來臨的離別」對話內容變更。
    • "Say Goodbye": Dialogue changed 「再見這句話」對話內容變更。
    • "Missing": Dialogue changed 「失蹤」對話內容變更。
    • "Regained": Dialogue changed 「最遙遠的距離」對話內容變更。
    • "Interrogation": Dialogue changed 「追問」對話內容變更。
    • "The Smallest Truth": Dialogue changed 「微小的真相」對話內容變更。
    • "Magician's Laboratory": Dialogue changed 「魔法師的實驗室」對話內容變更。
    • Removed the story "Protective Avenger" 刪除任務「守護的復仇者」。
  • Season 2 - Episode 4 第二季第四章
    • "Threat": Dialogue changed 「危機」對話內容變更。
    • "Infiltration": Dialogue changed 「潛入地下水路」對話內容變更。
    • "Grief": Dialogue changed 「悲歎」對話內容變更。
    • "Grave of a God": Dialogue changed 「神之墓地」對話內容變更。
  • Season 3 - Episode 0 第三季序章
    • "Marrec and the Crimson Blades": Dialogue changed 「傭兵團的馬利」對話內容變更。
    • "Attack on Rocheste": Dialogue changed 「被襲擊的羅切斯特」對話內容變更。
  • Season 3 - Chapter 1 - Episode 1 第三季:梵締諾篇 第一章
    • "Ben Chenner": Dialogue changed 「梵締諾」對話內容變更。
    • "Brynn's Reagent": Dialogue and Story goal changed 「布林的試藥」任務目標及對話內容變更。
    • "Moment of Oblivion": Dialogue changed 「遺忘的瞬間」對話內容變更。
    • "Do you want to try Compositing?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
      「要組合道具嗎?」接受條件、任務獎勵、對話內容變更,類型變更為主線。
  • Season 3 - Chapter 1 - Episode 2 第三季:梵締諾篇 第二章
    • "A Small Discovery": Dialogue and story goal changed
      「小小的發現」任務目標及對話內容變更。
    • "The Short Visit": Dialogue and story goal changed 「短暫的重逢」任務目標及對話內容變更。
    • "Two Parts": Dialogue changed 「看似相同,實則相異」對話內容變更。
    • "Try Material Synthesis?": Story unlock requirement, Dialogue and reward changed, Changed to a Main story
      「要試試材料合成嗎?」接受條件、對話內容變更,任務獎勵變更為強化石,類型變更為主線。
  • Season 3 - Chapter 1 - Episode 3 第三季:梵締諾篇 第三章
    • "The Name of Erinn": Dialogue changed 「愛爾琳的名字」對話內容變更。
    • "The Summoning": Dialogue changed 「召喚儀式」對話內容變更。
    • "Brynn's Way": Dialogue and story goal changed 「布林的方式」任務目標及對話內容變更。
    • "Collapse": Dialogue and story goal changed 「崩潰」任務目標及對話內容變更。
  • Season 3 - Chapter 1 - Episode 4 第三季:梵締諾篇 第四章
    • "Even though you lose everything": Dialogue changed 「就算失去一切」對話內容變更。
    • "Hidden History": Dialogue changed 「禁書」對話內容變更。
    • "Gray Robes": Dialogue changed 「身穿灰色長袍的…」對話內容變更。
    • "Perseverance": Dialogue changed 「弗拉格拉克」對話內容變更。
    • "Shining Lugh": Dialogue changed 「光明騎士:魯」對話內容變更。
  • Season 3 - Chapter 2 - Episode 1 第三季:羅赫蘭篇 第一章
    • "A Special Request": Dialogue changed 「私人委託」對話內容變更。
  • Season 3 - Chapter 2 - Episode 2 第三季:羅赫蘭篇 第二章
    • "A Town of Humans": Dialogue changed 「人類的村莊」對話內容變更。
    • "Vigilance": Dialogue changed 「邊界」對話內容變更。
    • "A Reluctant Search": Dialogue changed 「不情願的搜索」對話內容變更。
    • "A World Without Faith": Dialogue changed 「失去信任的世界」對話內容變更。
  • Season 3 - Chapter 2 - Episode 3 還沒實裝啊!!!
    • "Entry Notice": Dialogue changed
    • "The Approach": Dialogue changed
    • "Outward and Onward": Dialogue changed
    • "Reunited": Dialogue changed
    • "Warriors of the Frost": Dialogue changed
    • "Inherent Unrest": Dialogue changed
    • "Rupture": Dialogue changed
  • Season 1 - Extra Episode 1 第一季外傳
    • Removed the story "Rare Stone" 刪除任務「貴重的石頭」。
    • Removed the story "Decorative Horn" 刪除任務「裝飾用角」刪除。
    • "Colhen Strawberry Brandy": Dialogue changed 「庫漢的草莓甜酒」對話內容變更。

New Season 2 Entering Story 新增第二季起始任務及動畫
  • After finishing the epilogue of Season 1 - Episode 10, you will now receive a new story, "Another Beginning", to enter Season 2 with new dialogue, map and cutscene to lead you into Season 2
    完成第一季第十章的後記任務後,將透過全新的任務「重啟的命運」進入第二季。
    新增相關的任務對話、場景、開頭動畫。

Story Reward Equipment 任務獎勵裝備
  • Some Main stories will provide enhanced and enchanted equipment as rewards
    一部分主線任務獎勵會派發已強化或附魔的裝備。

NPC dialogue Skip function 任務對話操作
  • You can now skip NPC chat, dialogue and story dialogue by pressing and holding the "Ctrl" key during the conversation 現在起進行任務對話時,按住 Ctrl 鍵能跳過對話。
  • You can also continue NPC dialogue by clicking outside of the dialogue text box
    點選任務對話視窗以外的地方,也能繼續下一個對話。

Others 其他更新內容
  • Some Equipment Story Dialog, Goals and Rewards changed
    變更部分「裝備任務」的任務獎勵、對話內容、任務目標。
  • A bug that triggered the cutscene for Akadus after finishing "Memories Found" and entering the story map was fixed
    修正完成戰役「回憶的線索」並進入劇情地圖時,會跑出阿卡杜斯開場動畫的錯誤。
  • Removed the story "Ferghus's Technique" 刪除任務「佛格斯的技術」。
  • As a result changes to stories, some battles will now have different prerequisites
    因應劇情任務更改,部分戰役的前置戰役將會變更。



Character Changes 角色


All Characters 共同
  • All characters will now have 160 stamina by default 所有角色的基本耐力值提高到 160。
  • Gold required to learn a skill is always 1,000 or less 學習技能只需要 1,000 或更少的金幣。

Lann 利斯塔
  • "Belcaire" no longer gives Blood Pact penalty 嗜血宣言:變更為不再有角色防禦力減免的懲罰。

Fiona 菲歐娜
  • Normal attack speed has been increased for both sword and hammer attacks
    普通攻擊的速度提升,包含單手劍及單手錘。
  • Fixed a bug that Fiona's grab and secondary weapon attack failed with the "Piercing Mallet" long hammer 修正裝備單手錘「碎裂核心」時,使用抓取或輔助武器後,攻擊判定會暫時失效的錯誤。

Lynn 
  • Lynn's invulnerability time after using "Little Rat" has been increased
    連風:加長使用時的無敵時間。

Arisha 艾瑞莎
  • Normal attack speed has been increased 普通攻擊的速度小幅提升。
  • Activating "Mana Blade" will no longer decrease Arisha's defense
    魔法之刃:發動時,防禦力不會下降了。
  • Attack speed of Arisha before learning "Arcane Flurry" is slightly higher than before
    盛宴之刃:未學習時的攻擊速度小幅提升。

Sylas 赫基
  • Healing amount for each "Active: Soul Drain" attack is capped (depending on skill rank)
    靈魂吸收:攻擊時可恢復的生命力將有上限值,上限值會依技能等級提升。
    • This change has been made to prevent excessive healing during re-balanced battles
      戰鬥平衡調整後,所有角色的傷害輸出會大幅提升,為避免過量的恢復生命力,故增加限制。

Character Preview 角色特性預覽
  • You can now see each characters' main features and styles in character creation/selection screen
    創立角色時,可以看到各角色的特質。避免新玩家不知道該選擇哪個角色。

Battle Power and Technique 戰鬥力及技巧值
  • Two new composite stats, Battle Power and Technique, have been added:
    角色資訊窗新增「戰鬥力」及「技巧值」:
    • Battle Power = ATT/M. ATT + DEF 戰鬥力 = 攻擊力 + 防禦力
    • Technique = Critical + BAL 技巧值 = 暴擊 + 傷害平衡
  • You can set Battle Power and Technique requirement when recruiting party member
    創立隊伍時,可設定入場條件。
  • In Quick Battles, minimum requirement for Battle Power and Technique will be set automatically
    快速戰鬥中,戰鬥力與技巧值皆有預設的最低限制。

Character Ranking System 角色排名系統
  • Added character ranking, which is determined by character stats
    新增依照角色能力值為基準來排名的「名譽殿堂」。
    • You can check this in character information window (C)
      可於角色資訊介面 (C) 中確認。
    • There is a separate ranking for each class
      排名榜的比較對象僅限相同角色。
  • Ranking will be determined by your equipped stats
    各種能力值將會自動換算為分數,然後自動加總。
    • This does not represent each stat's effectiveness in game
      這不會代表每項能力值在遊戲中的實際功效。
    • Stats from equipment will affect the rankings, while buffs will not
      計算時,不會列入狀態效果,但會列入裝備的能力值。
  • Ranking will not be updated from 8AM to 9AM PDT, during which time the top-ranked player for each class will be determined and be granted a special effect with their Megaphones
    上午 8 點到 9 點之間,排名榜會暫停更新。每天上午 8 點時,角色排名為第 1 名的角色,在上午 9 點後到隔天上午 9 點前使用喇叭時會出現跟其它人不同的標示。👑

Additional DMG Improvements 追加傷害公式更新
  • Damage formula for Additional DMG stat has been revised and will have a much greater overall effect 能力值「追加傷害」的計算方式改變。與更新前相比,效果將大幅強化。
  • Additional DMG will be applied to normal attacks as well 普通攻擊也會套用追加傷害了。
  • Effectiveness of additional DMG stat will vary by your ATT and monster's DEF
    依據玩家攻擊力及怪物防禦力的不同,追加傷害的效益也會不同。

Removal of DMG Reflection 移除反射傷害
  • DMG reflection stat has been changed to ATT limit stat
    能力「反射傷害」變更為「攻擊力限界突破」。
    • Abyssal Shards will now give ATT limit instead of DMG reflection
      使用深淵碎片進行材料合成時,將獲得「攻擊力限界突破」而不是「反射傷害」。
    • Items with DMG reflection have been converted to have ATT limit instead
      更新前的「反射傷害」數值,會在更新後直接計入「攻擊力限界突破」。

Changes to Hit-Knock-Down 站立承受攻擊
  • You will not be knocked down as frequently (excluding Royal Raids and Redeemers battles)
    絕命戰及騎士團以外的所有戰役,被敵人攻擊時,角色不會頻繁地被擊倒。
  • Multiple hits in a short amount of time can still knock you down
    但若短時間內被連續攻擊時,仍會被擊倒。
  • Normal monsters can no longer knock you down
    被一般怪物攻擊時,不會被擊倒。
  • For a short period after being hit, you will not take any additional damage
    瞬間被多次攻擊命中時,不會同時扣血了。

Skill Training Notification 技能修練提示
  • You will receive a notification in chat and via a tool-tip when a new skill is ready to be learned or when a skill can be ranked up 
    若有可以學習或升級的技能,可以在聊天視窗及彈跳式提示介面中確認。
    • You will be also notified when you exit Inns after logging in when a new skill can be learned
      剛登入並移動到旅館外面時,也會出現提示。
    • "New" icons will appear on skill tabs and icons
      技能介面中,可學習的新技能將出現「New」的標示。
      標示會出現在技能頁籤上及技能圖示旁邊。

    Meditation 冥想
    • Functionality of the "Meditation" skill has been changed
      技能「冥想」的 AP 獲得條件已變更。
      • Instead of gaining AP while offline or online, you will now only gain AP while at least one of your characters is online
        更新前:無論是否有登入,都會累積 AP 獎勵;更新後:只有登入時能獲得 AP 獎勵。
      • Meditation will now generate 2 AP (up from 1)
        透過冥想獲得 AP 獎勵的累積速度將變為更新前的兩倍。
      • INT will no longer increase AP generation through Meditation
        智力將不再影響 AP 獎勵的累積速度。

    Armor Proficiency Revamp 裝備精通
    • Armor Proficiency skills have been consolidated into a new single "Armor Proficiency" skill
      4 種舊的裝備精通技能整合為新的單一裝備精通技能:「防具精通」。
    • The new skill will allow you to obtain additional DEF from any type of armor, equip higher level armors and allow your armor last longer before getting destroyed
      提升技能等級時,布甲、皮甲、重甲、板甲防具的防禦力會增加,也會更不容易被破壞。另外,提升技能等級後,就能穿著更高等級的防具。
    • Armor categories will remain same, and they will be used to categorize armors in crafting
      裝備的材質分類不變,但僅用於區別專業技能可製造的裝備類型。
    • Your "Armor Proficiency" skill rank will be set to the highest rank among the previously existing armor skills
      將從玩家已學習的舊的裝備精通技能中,取技能等級最高者的技能等級,自動變為「防具精通」的技能等級。
      • AP and gold spent on the other armor skills will be refunded
        已消耗在其他三種舊的裝備精通技能的 AP 點數及金幣,將會在更新後退還。
    • Every armor will receive the same bonuses, regardless of their category
      取消不同的舊精通技能在強化之後產生的差異。現在所有材質的裝備會擁有相同的強化效果。

    Additional Path Skills 陣營技能
    • 2 new Paladin skills have been added 光明騎士新增兩項技能
      • Level 58: "Active: Trail of Light" LV.58「主動:光之軌跡」
      • Level 66: "Active: Purging Light" LV.66「主動:殲滅之光」
    • 2 new Dark Knight skills have been added 暗黑騎士新增兩項技能
      • Level 58: "Active: Spear of Stigma" LV.58「主動:烙印之矛」
      • Level 66: "Active: Prison of Destruction" LV.66「主動:破壞之玉」

    Full Force Redeemers Skill 必殺一擊
    • Damage of Full Force has been greatly increased 攻擊力大幅提升。

    Additional Default Skills by Character 追加角色基本技能
    • Lann 利斯塔
      • Gust Sting - F Rank 殘心:F 級
      • Pummel Storm - F Rank 熊頂:F 級
      • Fanning Slash - F Rank 雙稜斬:F 級
      • Rising Crescent - F Rank 龍昇:F 級
      • Blade Tornado - F Rank 鳳翔:F 級
    • Fiona 菲歐娜
      • Rose Thorns - F Rank 瑰刺:F 級
      • Petal Toss - F Rank 散華:F 級
      • Blossom Blow - F Rank 怒放:F 級
      • Ivy Sweep - F Rank 鷹裂:F 級
      • Amaranth Kick - F Rank 破心:F 級
    • Evie 伊菲
      • Mana Amber - F Rank 冰晶琥珀:F 級
    • Karok 卡魯
      • Whale Bomb - F Rank 巨鯨頭錘:F 級
      • Rhino Impact - F Rank 嵐之力:F 級
      • Bison Charge - F Rank 野牛衝撞:F 級
      • Mammoth Sweep - F Rank 巨象掃擊:F 級
    • Vella 薇拉
      • Spin Rush - F Rank 劍刃漩渦:F 級
      • Razor Whirlwind - F Rank 死亡螺旋:F 級
    • Hurk 赫克
      • Collapse - F Rank 崩潰:F 級
      • Execute - F Rank 處刑:F 級
      • Massacre - F Rank 屠戮:F 級
      • Crescent - F Rank 新月斬:F 級
    • Lynn 
      • Dark Cloud - F Rank 天擊:F 級
      • Iron Machete - F Rank 波震:F 級
      • Broken Sword - F Rank 飛流:F 級
      • Centipede Strike - F Rank 狂蝶:F 級
      • Fishtail Pole - F Rank 殲擊槍:F 級
      • Drunk Mantis - F Rank 行雲流水:F 級
    • Sylas 赫基
      • Wraith Slash - F Rank 龍躍斬:F 級
      • Phantom Shooter - F Rank 幻影波動:F 級
      • Cyclone Edge - F Rank 疾風幻刃:F 級
      • Cyclone Saw - F Rank 索命迴旋:F 級
    • Delia 蒂莉亞
      • Solar Flare - F Rank 艷陽光耀:F 級
      • Rings of Saturn - F Rank 星環圓舞:F 級
      • Orbital Flurry - F Rank 雙子星環:F 級
      • Starbloom - F Rank 隕裂:F 級
      • Lunar Assault - F Rank 晷針:F 級

    Additional Changes 其他
    • Fixed a bug in Skills window (V) where the skill order would change every time you learned a new skill 修正學習技能後,技能視窗中的技能順序會錯亂的問題。
    • You will no longer receive Trainee Phoenix Feathers after you create a character
      創立角色後,不再提供練習用復活羽毛。
    • You will now receive 5x Goddess Grace (Gift) after you create a character
      創立角色後,將提供 5 個女神的拯救 (贈品)。
    • Fixed a bug which made characters shake upon opening the Character Information window
      修正使用輔助武器時開啟角色情報視窗會導致角色不自然抖動的現象。



    Item 道具


    Changes to Enchant Scrolls 附魔卷軸
    • Adding new enchant scrolls! 增加全新的附魔卷軸
      1. 挑戰 Challenging:字尾 Rank 9、可附魔於武器。
        攻擊力 / 魔法攻擊力 +180
        攻擊速度 +1
        暴擊 +1
        傷害平衡 +1

      2. 堅定的 Adamant:字首 Rank 8、可附魔於武器。
        攻擊速度 +4
        傷害平衡 +5

      3. 勇氣 Courageous:字尾 Rank A、可附魔於防具。
        攻擊力 / 魔法攻擊力 +70
        防禦力 +50
        傷害平衡 +1

      4. 努力的 Grinding:字首 Rank 9、可附魔於防具。
        防禦力 +35
        生命力 +50
        攻擊速度 +1

      5. 痛苦 Agonizing:字尾 Rank A、可附魔於飾品。
        攻擊力 / 魔法攻擊力 +10
        防禦力 +20
        
    生命力 -5
      6. 閃閃發亮的 Sparkling:字首 Rank 8、可附魔於戒指 (次階的「亡者的」)。
        生命力 -280
        暴擊抵抗 +3
        傷害平衡 +2

      7. 小小的 Petite:字首 Rank 8、可附魔於腰帶 (次階的「隱隱約約的」)。
        攻擊速度 +1
        暴擊 +1
        
    暴擊抵抗 -3
    • New icons will be used for enchant scrolls 變更附魔卷軸的圖示
      • Rank 6 and 7 scrolls will have different icons
        Rank 6 和 7 的附魔卷軸,會有與其他附魔卷軸完全不同的圖示。
      • Prefix scrolls and Suffix scrolls will have different icons
        字首、字尾的附魔卷軸,分別會有不同的圖示。
    • Added more information in the description of enchant scrolls 追加附魔卷軸的道具說明
      • Descriptions will now show if an item will be bound to character when enchant is successful
        會說明附魔成功時道具是否綁定。
      • Descriptions will now show if an item will be destroyed if the enchant fails
        會說明附魔失敗時是否破壞道具。
    • Fixed the tool-tip of expired enchant scrolls that said the scroll is tradable
      修正過期的附魔卷軸,在道具說明中標示為「可在交易所中交易」的錯誤。
    • System messages now clearly show the consumed items, effects and obtained items when failing or succeeding on an enchant
      附魔成功或失敗時會產生的結果、消耗品、副產物等相關內容,會透過系統訊息明確列出。
    • The order of the stats on the enchant scrolls has been modified and standardized
      變更附魔卷軸能力值的標示順序
      攻擊力 > 魔法攻擊力 > 防禦力 > 生命力 > 耐力 > 力量 > 敏捷 > 智力 > 意志
      > 攻擊速度 > 暴擊 > 暴擊抵抗 > 平衡 > 其他效果
    • Enchant scrolls that required Armor Proficiency have been updated to reflect the change to those skills 附魔卷軸的效果發動條件中,變更裝備精通技能的條件
      • For example, effects that 'activates only when Plate Armor Proficiency skill rank is higher than 9' will now require 'Armor Proficiency' skill rank
        例如:「板甲精通 Rank 9 以上」時發動的條件會變更為「防具精通 Rank 9 以上」。
    • Enchant scrolls now clearly shows which type of equipment it can be used on
      附魔卷軸的道具說明中,將會明確標示出可附魔的道具種類。
    • All newly obtained enchant scrolls are Rank A or higher (previously owned scrolls are unchanged)
      更新後,只會獲得 Rank A 以上的附魔卷軸。更新後無法取得的附魔卷軸會調降等級。
    • Maximum enchant success rate you can reach by filling up Brynn's magic has been changed
      以下等級的附魔卷軸將調升最大成功率
      • Rank A: 90% (previously 70%) Rank A:70% → 90%
      • Rank 9: 65% (previously 50%) Rank 9:50% → 65%
      • Rank 8: 50% (previously 40%) Rank 8:40% → 50%
    • Some enchants that provided only ATT or M. ATT now will provide both
      更新前,提升攻擊力、魔法攻擊力的其中一項的附魔卷軸,更新後變更為攻擊力、魔法攻擊力同時提升。
    • A number of enchant scrolls now have different rank, increased stats and/or enchantable items, some of which are retroactive
      部分附魔卷軸的等級變更、提升能力值、變更可附魔的對象。原本已有下列附魔的裝備,也會直接套用新能力
      古樸的 Impending:變更為 Rank A、能力值提升。武器字首
        
    攻擊力 / 魔法攻擊力 +320
      勇敢的 Brave:變更為 Rank A、能力值提升。武器字首
        攻擊力 / 魔法攻擊力 +110
        攻擊速度 +1
        傷害平衡 +2

      曙光般的 Fleet:變更為 Rank 9、能力值提升。武器字首
        攻擊力 / 魔法攻擊力 +180
        攻擊速度 +3

      決定性的 Decisive:變更為 Rank 9、能力值提升。武器字首
        攻擊力 / 魔法攻擊力 +120
        暴擊 +3
        傷害平衡 +1

      富饒的 Enhanced:變更為 Rank 8、能力值提升、可附魔於所有武器。字首
        攻擊力 / 魔法攻擊力 +120
        攻擊速度 +5
        暴擊 +1
        傷害平衡 +1

      獵豹的 Leopard's:變更為 Rank 8。武器字首
        攻擊力 / 魔法攻擊力 -240
        攻擊速度 +8
        傷害平衡 +2
      賢者的 Sage's:變更為 Rank A。魔法書字首
        敏捷 -6
        智力 +21
      堅的 Solid:變更為 Rank A。上衣字首
        暴擊抵抗 +12

      地精 Kobold:變更為 Rank A。盾牌字尾
        攻擊力 / 魔法攻擊力 +30
      驚心動魄的 Tricky:變更為 Rank 9。盾牌字首
        防禦力 +145
        暴擊 +1
        
    暴擊抵抗 -3
      金剛石 Diamond:變更為 Rank 9。盾牌字尾
        防禦力 +62
        
    生命力 -50
        暴擊抵抗 +3
      弱化 Striking:變更為 Rank A、能力值提升、可附魔於所有武器。字尾
        攻擊力 / 魔法攻擊力 +35
        攻擊速度 +1

      保護膜 Dominance:變更為 Rank A、刪除特殊效果。武器字尾
        攻擊力 / 魔法攻擊力 +150
      野心 Maelstrom:變更為 Rank 9。武器字尾
        攻擊力 / 魔法攻擊力 +752
        攻擊速度 +1
        暴擊 +2
        
    傷害平衡 -2
      花瓣 Bloodlust:變更為 Rank 8。武器字尾
        攻擊力 / 魔法攻擊力 +150
        攻擊速度 +5
        傷害平衡 +3

      天譴 Divine Punishment:變更為 Rank 8。武器字尾
        攻擊力 / 魔法攻擊力 +677
        攻擊速度 +1
        暴擊 +2

      勇猛 Valor:變更為 Rank 8。武器字尾
        攻擊力 / 魔法攻擊力 +130
        攻擊速度 +4
        傷害平衡 +5

      守護的 Tutelary:可附魔於所有防具。字首 Rank A 
        防禦力 +112
        生命力 +50

      保持平衡的 Well-balanced:變更為 Rank 8、可附魔於所有防具。字首
        攻擊速度 +2
        暴擊 +1
        
    暴擊抵抗 -1
        傷害平衡 +1
      致命 Deadly:變更為 Rank A、變更能力值、可附魔於所有防具。字尾
        暴擊 +3
        
    傷害平衡 -1
      茉莉花 Force:可附魔於所有防具。字尾 Rank 9
        攻擊力 / 魔法攻擊力 +140
        
    防禦力 -28
        傷害平衡 +2
      犰狳 Armadillo:變更為 Rank 9、能力值提升、可附魔於所有防具。字尾
        防禦力 +336
        耐力 +5
        傷害平衡 +1
        一定機率 60 秒內暴擊抵抗增加 50%

      落葉 Sentinel:變更為 Rank 8、能力值提升、可附魔於所有防具。字尾
        防禦力 +320
        暴擊 +1
        暴擊抵抗 +2
        傷害平衡 +1

      熱心 Enthusiastic:可附魔於所有防具。字尾 Rank 8
        攻擊力 / 魔法攻擊力 +282
        
    防禦力 -370
        傷害平衡 +5
      對抗 Resistant:能力值提升、可附魔於所有防具。字尾 Rank 8
        防禦力 +340
        暴擊 +1
        暴擊抵抗 +5
        一定機率 10 秒內每秒恢復 50 生命值

      堅持不懈的 Enduring:變更為 Rank 8。上衣字首
        耐力 +15
      時間的 Temporal:能力值提升。上衣字首 Rank 7
        防禦力 +160
        生命力 +50
        耐力 +5
        暴擊 +4
        暴擊抵抗 +6
        
    傷害平衡 -3
      保護 Master:變更為 Rank 8。上衣字尾
        暴擊 +5
        暴擊抵抗 +5

        傷害平衡 -1
      烙印 Stigma:能力值提升。上衣字尾 Rank 7
        防禦力 +70
        耐力 +5
        暴擊 +6
        暴擊抵抗 +7
        
    傷害平衡 -1
      堅強的 Strong:變更為 Rank A,能力值提升。飾品字首
        防禦力 +35
        耐力 +2
        力量 +9
        智力 +9

      多疑的 Warlord's:變更為 Rank 9。飾品字首
        防禦力 +130
        力量 +6
        智力 +6

      活力 Healthy:變更為 Rank 9。飾品字尾
        防禦力 +130
        生命力 +12

      心靈 Berserker:變更為 Rank 8。飾品字尾
        攻擊力 / 魔法攻擊力 +30
        耐力值少量恢復 2 階段(持續)

      亡者的 The Dead:變更為 Rank 7、可附魔於所有戒指。字首
        生命力 -450
        力量 -40

        暴擊抵抗 +5
        傷害平衡 +5

      隱隱約約的 Subdued:變更為 Rank 7、可附魔於所有腰帶。字首
        耐力 +5
        攻擊速度 +1
        暴擊 +2

        暴擊抵抗 -3
    • Certain Rank 7 enchant scrolls have been combined, using the better stats. This change is retroactive: 部分 Rank 7 附魔兩種合併為一種,各項能力值將自動套用合併前兩張的能力值中較高者
      • Silent ES and Reinforced ES 沉默與反覆合併
      • Enlightened ES and Memorable ES 醒悟與回憶合併
      • Declarative ES and Echoing ES 宣言與回音合併
      • This will apply to existing enchants on equipment as well 原本已附魔的道具也適用
    • Some enchant scrolls will no longer be obtainable 以下附魔卷軸將不再會掉落
      宣言 Declarative、沉默 Silent、旅程 Journeying、醒悟的 Enlightened、不錯的 Quality、堅毅的 Tenacious、魔法的 Empowered、庇護的 Hardy、足夠的 Fine、尖銳的 Tempered、元氣的 Vigorous、意志的 Daring、磨好的 Honed
      敏捷的 Agile、準備完畢的 Heavy、知識的 Apprentice's、生命力的 Burly、結實的 Protective、致命的 Fatal、賢明的 Mage's、有力的 Powerful、哥布林 Goblin、橄欖石 Wizardry、魔力 Suffering、岩石 Safety、吸血鬼 Vampire
      冰輝石 Spellcraft、光束 Pain、幼芽 Zeal、陣雨 Restoration、私語 Misery、石子 Toughness、紫水晶 Command、雕像 Illusion、初級魔法 Speed、珍貴的 Staggering、完成的 Balanced、高雅的 Prideful、疾風 Fateful、半生不熟的 Gallant
      高級魔法 Brilliance、彩虹 Oblivion、巨人 Stone、詛咒 Rage、希望 Destiny、閃爍的 Twinkling、高級魔力值 Fury、堅硬的 Solid、充滿決心的 Adjusted、明快的 Hateful、激烈的 Relentless、華麗的 Ornate、眩惑的 Intense
      極限的 Extreme、冒險家的 Explorer's、星光的 Starlight、一致的 Consistent、爆炸的 Explosive、新月的 Crescent Moonlight's、黃昏的 Twilight、機會 Chance、貴族 Incorruptible

    Item Rarity Rank 道具等級
    • Items with different ranks will now be shown in corresponding colors when in text form
      根據道具的等級的不同,會用不同顏色顯示道具名稱。
      包含聊天介面、任務介面、警告介面等都適用。
    • All items under level 80 will have a single rarity rank of "Fine" (Blue)
      LV.80 以下的裝備道具統一等級為「中級」。
    • Bracelets will have different rarity rank 變更手環道具的等級。
      • Leather Bracelet - Beginner 未知的皮革手環 → 初級。
      • Copper Bracelet - Fine 未知的青銅手環 → 中級。
      • Silver Bracelet - Superior 未知的純銀手環 → 高級。

    Improved Season 3 Rewards 第三季章節獎勵強化
    • Contents of Season 3 Episode Reward Boxes have been changed
      變更第三季完成各章節任務時可獲得的「章節獎勵寶箱」的內容物。
      • You can now obtain "Rare (Orange)" grade "Regina's Feather: Weapon" and other items from Chapter 1 - Episode 1 reward box
        「梵締諾篇 第一章」的章節獎勵寶箱中,可獲得橘色稀有等級的「蕾吉娜的封印之力:武器」與其他道具。
      • Other Episode Reward Boxes will provide 20 Seal of Bravery, 5 Triumph Medals, and 20 Paradise Enhancement Stones
        其它的章節獎勵寶箱,可獲得勇士獎章 20 個、光榮獎章 5 個、樂園強化石 20 個。
    • Items obtained from Episode Reward Boxes cannot be traded
      章節獎勵寶箱中所獲得的道具無法交易。

    Removal of Item Usage Animation 取消道具使用動作
    • Certain consumable items are now used without the usage animation:
      在戰役中使用生命藥水等消耗性道具時,變更為不做任何動作,直接發揮效果。
      套用的道具種類如下:

      • HP potions 生命藥水
      • ATT boost potions 攻擊力藥水
      • Stimulants 覺醒劑
      • Stamina potions 耐力藥水
      • SP recovery potion SP 恢復藥水
      • Energy potion 活力藥水
      • Certain event items 其他活動用消耗性道具
    • Temporary Armor Repair Kits now has a slightly shorter animation
      防具臨時修理工具的動作時間稍微縮短了
    • You will always gain the bonus recovery from the HP Potion Proficiency skill when you consuming HP potions 技能「生命藥水精通」的額外恢復效果變更為無需任何條件直接套用。
    • HP Potions now have a 5 second shared cooldown 同性質的消耗品共用同一個冷卻時間。
      • For example, you cannot use Fine HP Potion immediately after you using a HP potion
        例如:使用初級生命藥水,則在 5 秒內也無法使用中級生命藥水及高級生命藥水。
    • The "Redeemers HP Potion" will make your character significantly slower for 3 seconds after using it 使用「生命藥水:絕命戰」時,雖然沒有動作,但會有 3 秒內速度大幅變慢的副作用。
    • Consumable items will be categorized as below and items in each category will share cooldowns
      具有共用冷卻時間的道具分類如下:
      • ATT boost potions 攻擊力藥水
      • Stimulants 覺醒劑
      • Energy Potions 活力藥水
      • SP Restoration Potions SP 恢復藥水
      • Stamina Potions 耐力藥水

    Item Fragment System 道具碎片系統
    • You will get Fragments of used item when you fail an Item Enhancement or Enchant
      強化及附魔失敗時,根據使用的道具,會提供保底用的碎片。
    • Items that provide Fragments are as below 適用的道具如下:
      • Enhancement Rune 強化保護石
      • Enchant Rune 附魔保護石
      • Premium Armor Enhancement Rune 優質防具強化保護石
      • Rank 6 and 7 Enchant Scrolls 防止破壞的保護石
      • Destruction Safeguard Rune Rank 6 ~ 7 附魔卷軸
    • Right-click on a Fragment to open the quick craft UI, where you can make a new item out of those fragments: 右鍵點擊碎片時會開啟製作介面,可合成新的道具。根據道具的不同,所需的碎片數量也不同。
    • Required number of Fragments to create an item 各種碎片合成時需要的數量及合成結果如下:
      • 4x Enhancement Rune Fragment = Ferghus's +1 enhancement coupon
        碎裂的強化保護石 4 個 → 佛格斯的 +1 強化券
      • 3x Enchant Rune Fragment = Enchant Rune (Gift) 碎裂的附魔保護石 3 個 → 附魔保護石 (贈品)
      • 4x Premium Armor Enhancement Fragment = Premium Armor Enhancement Rune (Gift)
        碎裂的優質防具強化保護石 4 個 → 優質防具強化保護石 (贈品)
      • 4x XXX Enchant Scroll Fragment = XXX Enchant Scroll (100% success) (Must be fragments of the same Enchant Scroll) ○○○ 附魔卷軸碎片 4 個 → ○○○ 附魔卷軸 (100%成功)
      • 5x Destruction Safeguard Rune Fragment = Destruction Safeguard Rune (Gift)
        碎裂的防止破壞的保護石 5 個 → 防止破壞的保護石 (贈品)
    • Rank 6-7 Enchant Scroll Fragments and created 100% Enchant Scrolls are tradable only once
      Rank 6 ~ 7 附魔卷軸碎片以及製造出來的 100% 附魔卷軸,皆可交易 1 次。

    Item Acquisition 道具拾取
    • Dropped items, ergs and mined ores will now automatically obtained when a character goes near by cores 戰役中掉落的戰利品、結晶、礦石,變更為角色靠近後自動取得,取消撿取的動作。
    • Light pillar effect for rare items will persist for a few moments, even after the item has been picked up 稀有道具掉落時產生的圓柱狀特效,變更為拾取後也會繼續顯示一段時間。

    Additional Pet Buff 追加冒險夥伴效果
    • You will receive additional pet buffs when you are summoning a pet with the 'Greedy Gem' skill
      召喚持有「撿拾道具」技能的冒險夥伴時,將新增以下的效果。
      • You will have 30% of chance to get additional evil core from normal monsters during battle
        戰役中打倒一般怪物時,30% 機率獲得追加靈魂戰利品。
      • You will have 100% of chance to get additional evil core from boss monsters during battle
        戰役中打倒 BOSS 怪物時,100% 機率獲得追加靈魂戰利品。
      • This buff is not effective during Raid battles and other special battles
        不會套用在 Raid 戰役與特殊戰役。
      • This buff is effective only when your Pet is active and alive
        冒險夥伴是瀕死狀態時,不會套用效果。

    Seal of Bravery Shop Renewal 勇士獎章商店
    • New item added - Destruction Safeguard Rune (Gift) 新增「防止破壞的保護石 (贈品)」。
      • Destruction Safeguard Rune can be used when you enhance an item in the Enhancement Rune
        「防止破壞的保護石」是強化道具時可以使用的道具。強化時,可以放置在保護石的欄位。
      • Destruction Safeguard Rune will be destroyed instead of your item when the enhancement is failed, however your item's enhancement ratio will be reduced by 2 and reducing the Bind count by one 使用後若強化失敗,強化等級下降 2 級,並減少一次解除綁定次數。但道具不會被破壞。
      • Destruction Safeguard Rune can be used only on items that have at least one Bind remaining
        只可用於可解除綁定次數 1 次以上的道具。
    • Below items will be deleted 以下道具從商店中刪除:
      • Heroic Legendary Shard 勇士的傳承石碎片
      • Heroic Power Seal 勇士的封印之力
      • Materials for level 80 or lower weapons and armors Lv.80 以下的裝備製作材料

    Item Stat Display Change 道具能力值標示
    • Stats from infusion will be added and shown in the item overall stats
      透過精靈合成獲得的道具的能力值,會直接列入道具能力數值。
    • Stats from enchants will be added and shown in the item overall stats
      透過附魔獲得的道具的能力值,會直接列入道具能力數值。

    Avatar Outfits 時裝移動速度
    • Each piece of a standard Avatar Outfit item grants +5% movement speed in town (up from 2%)
      穿著特版時裝時,在村莊內的移動速度提升。各部位的村莊移動速度從 2% 提升到 5%。

    Outfit Dye Ampoule 時裝染色藥劑
    • Avatar Dye Ampoules have been renamed to "Outfit Dye Ampoules", to better reflect their function
      時裝染色藥劑由「Avatar Dye Ampoule」更名為「Outfit Dye Ampoule

    Masterpiece Bracelet Box 手環裝飾箱
    • Masterpiece Bracelet Boxes can only be used at level 80 and above
      未知的手環裝飾箱的可使用等級變更為 80 級。

    Item Price Adjustment 商店販賣價格
    • You can now obtain 1 - 2 AP by selling level 1 - 20 equipment to NPC shops
      在 NPC 商店販售 1 ~ 20 級的裝備道具時,可獲得的回報從 0 金幣變更為 AP 1 ~ 2。
    • Selling prices of equipment items have been generally adjusted 裝備的商店販賣價格全部調整。
    • Selling prices of level 90 or higher composite items have been significantly decreased
      90 級以上組合道具的販售價格大幅下降。

    Changes to Material items 專業技能材料
    • All monster dropped material items under level 80 has been changed
      變更所有 80 級以下戰役的掉落材料。
      • Monster-specific crafting material items will be removed - i.e. XXX's shoulder armor, XXX's tail, XXX's tooth
        ○○護肩、○○尾巴、○○牙齒…等具有敵人特徵的道具將全部移除,變更為根據戰役的區域和等級來區分掉落的材料道具。
      • Monsters will instead drop level and area specific material items: Red Pigment, Yellow Pigment, Categorized Pigment, Fragrant Additive, Thick Additive, and Clear Additive
        統整後的新材料道具共有 6 種,分別為:紅色顏料、黃色顏料、藍色顏料、香氛添加劑、濃稠添加劑、透明添加劑。
      • These will be divided into Beginner, Apprentice, Journeyman and Professional, depending on the level 上述材料道具會再依專業技能等級,分為新手用、學徒用、老手用、專業用。

    Changes to Equipment Items 裝備改版
    • We have adjusted the available items in each level range to prevent cases when players have either too many options or no available items 改善各等級區間的武器、防具、飾品過多或不足的情況。
    • Some items that dropped only during specific level ranges will not be dropped any longer, but can be crafted by Talent Skills 裝備種類太多的等級區間,部分裝備將不再掉落,僅能透過專業技能製造。
    • Some Secondary weapons that have been scarce at a certain level range will now be dropped by monsters 第二武器種類不足的等級區間,戰役追加掉落第二武器。
    • More accessories have been added at some level ranges to resolve scarcity issues
      追加低等級的飾品。
    • Stats of armor items for level 80 or lower have been buffed and standardized
      提升 80 級以下的防具能力值。
      • For example, INT gear will now have similar DEF stats as STR gear
        例如,原本以智力為主的防具,防禦力會偏低。
    • Items have been standardized to the highest stats in its level range
      裝備會依該等級的防具中防禦力最高者為基準來調整數值。
    • Some accessories' stats and level requirements have been updated
      變更部分飾品的穿戴等級及能力值。低等級的飾品數值不會有太大的變動。
    • Set effect of items for level 80 or below has been buffed and standardized
      提升 80 級以下套裝的套裝效果。會依該等級的套裝中能力值最高者為基準來調整數值。

    Changes to Crafting and Talent Skills 專業技能
    • Some unnecessary crafting and equipment recipes will be removed from NPC craft menu
      NPC 委託製作的清單中,刪除裝備類道具。
    • It's now easier to get level 80 and below items 更新後將更容易透過戰役掉落獲得 80 級以下的裝備。
    • Crafting for PvP and Item Composition will remain same
      NPC 委託製作及販賣清單中,保留 PVP 裝備與組合道具。
    • Added and changed equipment crafting recipes via Talent skill
      追加及變更專業技能的裝備製作材料。
    • All equipment recipes removed from NPC craft can no be crafted via Talent skill
      更新後無法再透過 NPC 委託製作的裝備,都可以用專業技能製作。
    • Materials required for crafting have been simplified according to our material item revamp
      因應材料的簡化,專業技能的製作材料也全部簡化。
    • As a result of the changes in material items, some items will now require a different proficiency
      因應裝備的變更,同步變更專業技能製作道具時的熟練度需求。

    Server Notification for Item Acquisition 道具獲得通知
    • Server notification pop up that gets displayed when someone get an important item will now have no sound 刪除獲得重要道具時的獲得音效。
    • This pop up will be only shown to characters above level 10 and will not appear during character creation phase and character select page 10 級以上的角色才會收到道具獲得的系統通知。



    System 系統


    Chat Window 頻道介面
    • When chat window is activated, pressing enter key without typing any text will not hide the chat window 開啟頻道介面的狀態下沒有輸入內容並按下「Enter」鍵時,變更為不會隱藏頻道介面。

    Mailbox 郵件
    • You can now open your mailbox by clicking the mail icon in menu
      現在只要點擊主選單的郵件圖示,就能開啟郵件。
    • You cannot open your mail box while you are doing other activities or in battle
      戰役途中或進行其他系統的活動時無法開啟。
    • You can receive mail as well as attachments remotely, but can only send mail when you are at a mailbox 隨時隨地都能收件,但只有移動到郵箱旁邊,才能發送郵件。
    • When there are more than 30 mails in your mailbox, menu icon will now show number as "30+"
      有 30 封以上的新郵件時,主選單的郵件圖示會標示為「30+」。
    • Fixed a bug that caused a full mailbox to sometimes make received messages unobtainable, even after deleting some messages 修正在郵箱已滿的時候刪除郵件,原本的郵件會暫時消失的問題。
    • Fixed a bug where trying to delete a mail while being IP restricted will make the mail disappear
      修正當玩家利用其他 IP 位址上線,並在暫時無法使用郵箱的狀態下刪除郵件,會導致原本的郵件會暫時消失的問題。

    Mail Fee Adjustments 郵件手續費變動
    • For Same Account: 相同帳號角色
      • Simple Mail: Express: 200 gold. Normal: 100 gold
        一般郵件:普通 100 金幣;特快 200 金幣
      • Mails with attached Gold or Items: Express: 200 gold. Normal: 100 gold
        附加道具或金幣郵件:普通 100 金幣;特快 200 金幣
    • When sending to different accounts: 其他帳號角色
      • Collect on Delivery mail (COD): 索取款項
        • Express mail: 200 gold + 1% of requested amount (max of 100,000 gold)
          特快:200 金幣 + 索取金額的 1% (但最多不超過 10 萬金幣)
        • Normal mail: 100 gold + 1% of requested amount (max of 100,000 gold)
          普通:100 金幣 + 索取金額的 1% (但最多不超過 10 萬金幣)
        • When a transaction via COD mail is successful, seller will need to pay 5% of requested amount as a selling fee 索取款項的郵件交易成功時,會扣取索取金額的 5% 作為手續費。
      • Simple mail and mail with attached gold or items: No change
        一般郵件和附加道具或金幣郵件:沒有改變

    Changes to Storage Chest 儲物箱
    • Now when you obtain an item, the tab where the item is located will show "New" mark for easier recognition 每次獲得新的道具時,放置道具的儲物箱頁籤上也會出現「New」標示。
      • This is also applied to NX Storage Chest 也套用在商城儲物箱。
    • You can now search your item within your storage chests and move directly to the page that has the searched item
      改善使用儲物箱的道具搜尋,搜尋商城儲物箱內的道具時,可以移動至該道具在的商城儲物箱頁面。
    • Weight will not be displayed in Storage Chest window any more 刪除重量標示。
    • You can now directly open Enhancement and Enchant system by clicking buttons in Storage Chest window 儲物箱內追加可以強化、附魔道具的按鈕。
    • Enhancement system will require level 60 to use, while Enchant system will require level 50
      強化可以從 60 級、附魔可以從 50 級開始使用。
    • Rare items will now have a border in different color in Storage Chest UI for easier recognition
      儲物箱內有稀有道具時,道具圖示的外框會用橘色標示,讓玩家一目了然。

    Basic Shared Storage 基本共用儲物箱
    • Basic Shared Storage will be added for characters above level 60
      60 級以上的角色可以使用基本共用儲物箱
    • Basic Shared Storage will be provided as a reward of the story "[Shared Storage] A Gift for Being So Rad" which can be found once your character reaches level 60
      基本共用儲物箱會作為角色 60 級時的任務「[Shared Storage] A Gift for Being So Rad」的任務獎勵。

    Changes to Daily Mission 每日任務
    • Completing a daily mission will make the daily mission UI to pop up automatically so that you can check the reward easily
      完成每日任務時,會在介面中出現每日任務完成提示,可以直接確認及領取獎勵。
    • Daily Missions have been made simpler and easier to complete naturally
      每日任務的內容變得較為簡單及多樣化,正常進行戰役時,就自然可以達成。
    • Rewards for Daily Mission has been improved 變更每日任務獎勵。
        奇米的果汁、特效生命藥水、SP 恢復藥水、羅杉利安翅膀 (1次)、特效活力藥水
        冒險夥伴一般飼料、萊比口哨 (1次)、魔法粉、祝福魔粉、女神的拯救 (組隊) 
        50 AP 膠囊、生命元素結晶、隊友復活羽毛
    • Items that can be bought from Daily Mission - Exchange Shop have been improved
      每日任務兌換商店的道具目錄變更如下。
        勇士獎章、光榮獎章、拉溫尼的 1 星專用品質券 (7天)、500 AP 膠囊 (贈品)
        稱號自由輸入券 (30天)、高級玫瑰 / 綠茶 / 蜂蜜沐浴劑、品質提升券 (+1星)

    Character Growth Goals 角色成長目標
    • You can now see what your next rewards are 現在起會顯示下一個獎勵的道具名稱。
    • Rewards for certain goals have been improved 變更角色成長目標的等級達成獎勵。
    • Level 90 Growth Reward changed to "Full Set of Lv. 90 Armor and Weaponry"
      90 級成長目標獎勵改成整套 90 級防具及武器。
    • Enchants on the items received from "Full Set of Lv. 90 Armor and Weaponry" have been altered
      因應附魔改版,變更角色成長目標 90 級獎勵中獲得裝備的附魔。
        武器:變成富饒的、天譴附魔
        防具:變成保持平衡的、熱心、落葉、對抗等附魔
    • "Full Set of Lv. 90 Armor and Weaponry" will provide items with +10 enhancement level
      90 級獎勵中獲得的裝備,強化等級直接為 +10。

    Town Map 村莊地圖
    • Opening a Town Map with the H key will no longer force your mouse cursor to appear as well
      使用「H」鍵開啟地圖時不會出現滑鼠游標,可以看著地圖移動。

    Expanded Quick Slots 擴充快捷鍵
    • Now you can expand your quick slots in the UI Settings menu and set hotkeys for these expanded quick slots 擴充了快捷欄的數量及功能。
      可以使用「選項 (T) → 設定 → UI 設定 → 顯示擴充快捷鍵 1、顯示擴充快捷鍵 2」。
      可以在「選項 (T) → 設定 → 操作方法」指定擴充快捷欄的快捷鍵。

    Hot Springs and Daily Mission Notifications 溫泉與每日任務通知
    • "Hot Springs and Daily Mission" have been added to the Menu 選項 (T) 中追加「溫泉 & 任務」。
    • It will automatically show when logging in with a character and will show which channel and town bath soaps are in, as well as the daily mission and current ongoing events
      角色上線時將自動跳出提示介面,可以看到各村莊與頻道中已經投入的溫泉沐浴劑與每日任務資訊、進行中的活動等資訊。

    Improved Special Effects 效果演出
    • Special effects for Skill Rank Up, Level Up, and Story Complete have been improved, and the flash effect has been removed
      改善提升技能、提升等級、完成任務時畫面中央出現的效果演出。
      出現效果後消失的速度變快,刪除畫面閃出白光的效果。
    • Now effects will disappear quicker, even when multiple effects happen consecutively (such as Skill rank up) 快速提升技能等級時,連續出現的效果會迅速消失。

    Quick Battle 快速戰鬥
    • You can now use Quick Battle when you are in a building in a Town
      更新後可以在村莊的建築物內使用快速戰鬥功能了。
    • However, you cannot use Quick Battle while you are in the middle of NPC dialogue, Enhancement, Enchant, or Power Infusion 下列狀況無法使用:與 NPC 對話中,強化、附魔、精靈合成進行時。
    • You can now use "Departure for Battle (Solo)", which allows you go directly to a battle without using a boat 使用快速戰鬥時,可以用單人出征模式,就不會進入等待室,直接進入戰役。
    • You can now enter Royal Army Raids through Quick Battle
      更新後可以在快速戰鬥中選擇騎士團。

    Mini Map and Town Map 迷你地圖與村莊地圖
    • Additional locations such as Mailbox, Lookout Tower, and Beggar are now displayed
      追加郵箱、展望台、乞丐等原本未標示在地圖的標記。

    Marketplace Improvement 交易所改版
    • Armor Sub-categories now appear as below: 防具相關的交易所搜尋項目變更如下:
      • Head: Cloth / Light / Heavy / Plate 頭部防具:布甲/皮甲/重甲/板甲
      • Tunic: Cloth / Light / Heavy / Plate 胸部防具:布甲/皮甲/重甲/板甲
      • Pants: Cloth / Light / Heavy / Plate 腿部防具:布甲/皮甲/重甲/板甲
      • Gloves: Cloth / Light / Heavy / Plate 手部防具:布甲/皮甲/重甲/板甲
      • Boots: Cloth / Light / Heavy / Plate 腳部防具:布甲/皮甲/重甲/板甲
    • New searching categories have been added: 新增交易所搜尋項目。
      • Fragment: Rune Fragment 碎片 → 保護石碎片
      • Fragment: Enchant Scroll Fragment 碎片 → 附魔卷軸碎片
      • Accessories: Earrings 飾品 → 耳環
    • Autocomplete function has been added in marketplace search menu, with suggested names appearing in a dropdown list
      搜尋道具名稱時,輸入關鍵字後,就會將可能的道具名稱列表顯示在輸入欄下方。
      1. 可以在搜尋目錄選擇道具關鍵字後進行快速搜尋。
      2. 自動列表會列出單日有 10 次以上交易紀錄的道具。
      3. 例如輸入「生命」,就會列出初級生命藥水,中級生命藥水,高級生命藥水等道具。
    • You can now also search for enhanced items (Such as "+3 Dreamwalker Longsword")
      可以搜尋強化過的道具。
      1. 輸入道具名稱時,若交易所登記的物品中有強化過的道具,自動列表中也列出該道具。
      2. 也可以輸入強化等級後搜尋,例如:可以搜尋「+3 夢旅人單手劍」。
    • Enchant Scrolls can also be searched for and will be supported by autocomplete function
      搜尋附魔卷軸的名稱時也會自動列出。
    • Item Rank Search Option has been added 交易所上方的選單中,追加道具等級搜尋功能。
    • Previous Search Record has been added 搜尋介面下方追加顯示搜尋記錄的功能。
    • Dye Ampoules Quick Search menu has been added
      交易所上方選單中,追加染色藥劑快速搜尋。
    • You can select from either clodagh's or avatar dye ampoule and click on the main preset color code
      選擇克勞迪亞染色藥劑、時裝染色藥劑中的其中一種後,可以在顏色目錄中選擇想要尋找的顏色。
    • To search by level, now you can directly type the level you want to search
      搜尋等級功能變成輸入數字的方式。
    • We have fixed a bug where some Airtight items did not show the marketplace standard price in its description 修正部分包裝好的道具的平均交易價格不會顯示的問題。
    • Enchant scrolls that are not permanent will also show marketplace standard price in its description
      有期限的附魔卷軸也會顯示平均交易價格了。
    • Item Composite Materials will now show the marketplace standard price in its description
      組合素材道具也會顯示平均交易價格了。
    • Materials will be divided into different ranges of stats, and will be searched for the standard price of the materials of its range 數值相近的素材會套用相同的平均價格。
    • Critical, Balance, Attack Speed will have a range of 1, making the standard price different even for a difference of 1 暴擊、傷害平衡、攻擊速度等數值只要差 1,就會套用不同的平均價格。

    Marketplace Listing Fee Revamp 交易所手續費變更
    • Due to significant changes in Marketplace system, all items listed in Marketplace before this update will be returned via mail. However, listing fee have not been returned
      更新前在交易所登記的物品,預計會全部透過郵件退還,手續費也會全部退還。
    • There will be only 3 options for listing time: 1 day / 3 days / 7 days
      登記時間只有三種選擇:1 天 / 3 天 / 7 天
    • Listing Fee has been reduced 登記手續費降低
      • 1% of listed priced will be charged as listing fee regardless of listing time
        與上架時間無關,手續費皆為銷售金額的 1%
      • For example, if you want to sell an item at 5,000,000 gold, then your listing fee will be 50,000 gold 例如:你想要以 5 百萬金幣賣掉一個道具,那你的手續費就是 5 萬金幣。
      • Listing fee will be capped by 100,000 gold 手續費最多不超過10萬金幣。
      • If your item is not sold, your listing fee will be returned 道具沒賣掉會退還登記手續費。
      • If your item has been sold successfully, listing fee will not be returned
        如果道具銷售成功,登記手續費就不會退還。
    • Selling Fee has been added to the system
      • If your item has been sold successfully, 5% of listed price (regardless of listing time) will be charged as Selling Fee 銷售物品後,會徵收銷售金額的 5% 作為銷售手續費。
    • Your listed items cannot be purchased by other characters in your account
      交易所中登記的物品,無法用相同帳號內的其他角色購買。

    Changes to Level Requirements of Contents 功能啟用等級
    • Some of the in-game contents will have a new level requirement
      變更部分功能和戰役的可使用及可出征等級。
      • Enhancement: Lv. 60 強化:60 級
      • Enchant: Lv. 50 附魔:50 級
      • Infusing: Lv. 65 精靈合成:65 級
      • Ein Lacher: Lv. 90 埃拉赫:90 級
      • Abyssal Arena: Lv. 80 (there will be only one available difficulty instead of the previous 3 different difficulties) 深淵競技場:80 級 (原本的 3 個難度合併成 80 級難度)
      • PVP content excluding the Tournament: Lv. 90 PvP:90 級
      • Item Restoration: Lv. 60 道具復原:60 級

    Enchant UI Revamp 附魔介面
    • You will no longer be told you can improve the success rate of Enchant Scrolls with a fixed (or 100%) success chance
      使用機率固定的附魔卷軸或 100% 成功的附魔卷軸時,不會出現可透過魔法力提高成功率的訊息。
    • Now you cannot use any protecting runes when enchanting with a scroll with a fixed chance or a 100% Enchant Scroll
      修正使用機率固定的附魔卷軸或 100% 成功的附魔卷軸時,仍可以使用附魔保護石等保護道具的問題。
    • Now you cannot add in Brynn Elixirs when enchanting a scroll with a fixed chance or a 100% Enchant Scroll 使用機率固定的附魔卷軸或 100% 成功的附魔卷軸時,附魔時無法注入魔力。
    • Fixed Brynn's awkward dialogue during enchanting 修改進行附魔時布林的台詞。
    • Enchant UI will be displayed in the middle of the screen 附魔介面會出現在畫面中央了。
    • Inventory will not pop up when using the Enchant UI 開啟附魔介面時,不會開啟儲物箱了。
    • When you click on the enchant scroll slot you will be able to view and select your available enchant scrolls 在附魔介面中點擊附魔卷軸欄位時,會直接列出持有的附魔卷軸讓玩家選擇。
    • If you already selected the equipment to enchant, only enchant scrolls usable on the specific equipment type will be shown 先放入要附魔的裝備時,只會列出可以附魔在該道具的附魔卷軸。
    • You can click on the equipment slot to view and select your available equipment
      在附魔介面中點擊裝備欄位時,會直接列出可以附魔的裝備讓玩家選擇。
    • If you already selected the enchant scroll, only equipment that can use the enchant scroll selected will be shown in the list 先放入附魔卷軸時,只會列出對應該附魔的裝備。
    • You can click on the enchant protection item slot to view and select your available protection items
      點擊附魔保護道具欄位時,會直接列出可以使用的附魔保護道具。
    • You can find function explanations when you place your mouse cursor on a question mark on each item slots 把滑鼠移動至各欄位旁邊的問號標示時,會出現說明。
    • If an enchant scroll which can't destroy a weapon is selected, the enchant protection slot will be deactivated 使用附魔失敗也不會破壞裝備的附魔卷軸時,關閉附魔保護石欄位。
    • You will be noticed about penalties that can happen if you fail the enchant when you try to enchant an item 進行附魔時,將預先告知附魔失敗時會發生的狀況。
    • You can now add in protection items even after you added in Brynn Elixirs
    • 已經注入魔力的狀態下,也可以放置附魔保護道具。
    • Special effect for a successful enchant will display an item name that includes the succeeded enchant 附魔成功時將新增演出效果,其中包含的道具名稱,以及附魔的名稱。
    • When the durability is decreased by a failure, the original durability and the new durability will be displayed as well 附魔失敗導致裝備耐久度下降時,系統訊息會顯示原本的數值和下降的數值。

    Removed Contents 刪除部份功能
    • Gauntlets have been removed and Gauntlet Tickets will no longer drop
      刪除 BOSS 競技場。無法再獲得入場券。
    • Resenlian's Labyrinth has been removed as well as its related stories
      刪除羅杉利安迷宮。相關任務一併刪除。
    • Mission Board has been removed. You cannot get titles from Mission Board any more, but existing titles will remain. 刪除每日公告板。
    Removal of Weight System 刪除裝備重量
    • The concept of equipment weight, as well as the "Weight Endurance" skill, has been removed
      取消裝備重量的概念。刪除裝備重量系統,同時也刪除技能「負重精通」。
      玩家不再需要因為重量產生配裝壓力,更能專注於戰役。
    • All AP spent on "Weight Endurance" will be refunded
      更新後會退還已在技能「負重精通」中投入的 AP。

    Feature Guides 功能引導機制
    • Various guides have been added to important features
      追加主要功能的引導機制,例如碼頭的使用方法。當開啟各個系統與功能時,會自動出現引導。
    • This can be closed by clicking the button on the top right corner or via the Options menu
      可以透過畫面右上方的按鈕取消引導功能。
      也可以在「選項 (T) → 設定 → 其他設定」關閉新手教學功能。

    Battle Quest UI Improvement 戰役出航介面
    • Battle Quest UI from the docks has been renewed 全面更新碼頭的「戰役出航」功能。
    • Now Battle Quest UI will be more simple and easier to use, with Battle Quest, Exploration and S3 Battle Quest boards merged into one
      全面改善原本的戰役出航不便及碼頭分類過多的問題。
      原本的綜合碼頭、戰役碼頭、第三季出征碼頭,現在已統合成同一個碼頭。
    • You can now depart for Colhen, Malina, Rocheste and Berbhe Area with one Battle Quest board
      可以在同一個看板中選擇庫漢、莫洛班、羅切斯特、貝魯培的戰役。
    • Oaths of Honor have been removed 刪除「騎士宣言」。
    • "Departure for Battle (Solo)" feature has been added 追加「單人出征」功能
      • Individual Departure is a solo battle feature that allows you to go directly to a battle without using a boat 獨自出征,直接跳過等待室,直接移動至戰役中。
    • You can now set a Battle Strength and Technique requirement to join when you make a party
      創立隊伍時,可以設定隊員的加入條件,包含「戰鬥力」與「技巧值」。
    • "Continue Story'" feature has been added 追加任務戰役功能。
      • This will move you directly to the next main story battle quest
        點擊「任務戰役」鈕時,自動進入主線任務指定的戰役。
      • If you entered the battle with this feature, upon completing, you will have the option to move directly to the next area for main story
        使用任務戰役功能完成戰役時,可以不需返回村莊,直接在戰役中進行任務,然後進入下一個任務指定戰役。
      • If there are multiple main stories present, you will be moved to the main story battle which has the highest priority 持有多個主線任務時,進入劇情中較為前面的主線任務戰役。
      • This feature is limited to solo play 僅限單人遊玩時使用。
      • Some stories will require you to return to town instead of moving to the next battle
        部分任務無法在戰役中直接完成,仍需返回村莊後才能繼續進行。

    Reattempt Battle Revamp 再次挑戰戰役
    • You can reattempt a battle right after finishing the battle without returning to a boat
      戰役結束後,可以不需返回等待室,馬上進行「再次挑戰」。
    • When you reattempt a battle, you can repair and use Blessing Stones without returning to a town or boat 選擇再次挑戰時,不需回村莊也可以修理裝備與使用祝福石等。

    Item Enhancement Revamp 強化系統
    • For weapons, success chance will be higher until +11 but will be lower from +13 onward
      武器的強化成功率在 +11 之前較更新前提升,+13 之後較更新前降低。 其實沒改
    • For armors, success chance will be higher until +13 but will be lower from +14 onward
      防具的強化成功率在 +13 之前較更新前提升,+14 之後較更新前降低。 其實沒改
    • Only items with rare (orange) rarity can be enhanced over +12
      只有稀有 (橘色) 等級的道具可以強化超過 +12。
    • Non-rare items that are already over +12 before the patch will stay as it is, but cannot be enhanced any further
      更新前若持有超過 +12 且非稀有等級的道具,則更新後會保留強化等級、但也無法再繼續強化。
    • Maximum available Enhance Rank is changed to +20 強化等級上限提升至 +20。
      • Rare weapons and armors for level 90 and higher can be enhanced up to +20
        稀有等級的 90 級以上武器與防具,最多可以強化至 +20。
      • Equipment for level 80 and lower can only be enhanced up to +12 as no rare equipment for level 80 and lower exists 未滿 90 級的武器與防具並非稀有等級,只可以強化至 +12。
      • Equipment for level 90 and higher will be considered as a rare grade only when all item compositions are also rare
        等級的 90 級以上的裝備,只有構成的組合素材皆為稀有等級才算稀有等級。
    • Items over +16 will have a unique enhancement effect
      +16 開始的強化特效將與 +15 以下的表現方式不同。
    • Additional DMG will be greatly increased from the current Additional DMG based on the enhancement level 強化時,將大幅提升原本武器套用的能力「追加傷害」的數值。
    • Additional DMG will also be added to armor items based on the enhancement level
      強化時,防具也將獲得能力「追加傷害」。
    • Additional DMG will do significantly more damage 大幅提升能力「追加傷害」的傷害增幅。
    • All equipment lower than level 90 will require Empowered Enhancement Stone to enhance
      未滿 90 級的所有裝備,皆使用特級強化石進行強化。
      • You can right-click lower level enhancement stones to craft them into Empowered Enhancement Stones 右鍵點擊低等強化石時,可以將數個低等強化時合成為特級強化石。
    • Equipment lower than level 90 will not return any materials when destroyed during enhancement
      未滿 90 級的所有裝備強化失敗時,無法回收特級強化石與製作材料。
    • These items will be dropped at a higher rate and will be dropped together with a certain enhancement level from now on
      因為裝備的掉落率已大幅提升、且會直接掉落已經強化的裝備,為了避免通貨膨脹,故如此變更。
    • Crafting Equipment via NPC crafting has been removed and materials for equipment crafting have been removed from game 因為 NPC 不再提供裝備製作,因此也不會販售製作材料。
    • Epic Enhancement Stones are sold at the shop for 1,200 gold.
      銷售高級強化石時,可獲得 1,200 金幣。
    • Advanced Enhancement Stones are sold at the shop for 800 gold.
      銷售中級強化石時,可獲得 800 金幣。
    • Enhancement Stones are sold at the shop for 400 gold. 銷售強化石時,可獲得 400 金幣。
    • Empowered Enhancement Stone's NPC crafting recipe will now require different materials
      變更 NPC 製作特級強化石的需求材料。

    Changes to Item Restoration 道具復原
    • Restored items cannot be enhanced any more 復原的道具無法再次強化。
      • This will be applied to all existing previously restored items
        這項變動套用在更新前就已被復原的道具。
    • AP required to restore an item has been significantly decreased
      非常大幅的調降復原道具需要的AP。
      • Lv. 90 +15 item: 10,000 AP 90 級 +15 道具:10,000 AP
      • Lv. 90 +10 item: 1,500 AP 90 級 +10 道具:1,500 AP
      • Quality, enchant, equipment type will no longer affect the cost
        且不論是否有附魔、品質如何,都不會影響需求的 AP。

    Returning Mercenaries 回歸傭兵
    • Special Mercenary items will be handed out to the players who have returned after a long time
      變更回歸玩家的支援道具。
      • Enhanced and enchanted equipment will be distributed depending on the level of the character
        依照角色等級發送已有強化與附魔的武器、防具。
      • These items are permanent and not tradable 沒有使用期限,但無法交易。
    • Characters over Lv. 90 will receive: 90 級以上的角色,獲得下列道具:
      • +10 Enhanced Divine Punishment Regina Weapon with 3 rare materials (not enhanceable)
        三種稀有等級的組合素材構成的「+10 富饒的 天譴 蕾吉娜武器」(無法強化)
      • Enchanted Lv. 90 +10 Armor Set 高級等級的 90 級 +10 防具套裝
      • A selection of other useful items, including HP Potions and Goddess Graces
        其他等級的角色會發送生命藥水、女神的拯救、疲勞恢復劑等道具。

    Changes to Level Requirements to Seals 獎章與打招呼票券
    • The level requirement to acquire seals upon completing in-game content has been changed.
      變更獎章可以透過一般方式獲得的等級。
      • Seal of Bravery: Lv. 40 勇士獎章:40 級
      • Triumph Medal: Lv. 50 光榮獎章:50 級
      • Festival Trophy: Lv. 30 慶典獎章:30 級
      • Honor Medal: Lv. 60 名譽獎章:60 級
    • Seals from events, incineration, items, etc. will be obtainable regardless of the level
      因活動、燒毀、使用道具等方式獲得的獎章與等級限制無關。
    • Warm Welcome Tickets are only sent to characters Lv. 40 or above
      變更為 40 級開始才會發送「打招呼票券」。

    Others 其他
    • Fixed a bug where color of first part of equipment in received mail item list was different with color you can see in Storage Chest UI
      修正在獲得裝備類的道具時,裝備圖示的顏色與在儲物箱確認時的顏色不同的問題。
    • Fixed a bug where players could write texts in certain areas of Guild Storage
      修正可以在公會儲物箱的特定區塊輸入文字的問題。
    • Fixed a bug where control of game gets changed to 'Keyboard mode' after setting camera angle in screenshot mode 修正在截圖模式設定鏡頭後,操作模式會強制變成「鍵盤操作模式」的問題。
    • Expired items in Shared Storage can not be moved within the Shared Storage, but can be moved to regular inventory 共用儲物箱內的過期道具將無法在共用儲物箱內轉移,只能移動到一般儲物箱。
    • Fixed a bug where an item moves to a random tab of Storage Chest when you tried to move it to Shared Storage without any vacant slots. Now it won't be moved at all in this case.
      將道具放置共用儲物箱時,若共用儲物箱已滿,不會再被隨機放置到任意的儲物箱中。



    Battle 戰役


    Monster-Hit Effect Improvement 擊中效果
    • Monster-Hit and shaking effects will no longer occur when another player strikes a monster
      當其他玩家攻擊敵人時,不再會有攻擊特效及震動演出。
    • Monster-Hit and shaking effects will still occur when you hit the monster
      用自己的角色攻擊時,仍會顯示攻擊特效及震動演出。

    Battle Finish Screenshot 戰役完成自動截圖
    • A bug which delayed the screenshot camera mode after defeating the boss has been fixed
      修正擊敗首領後,出現延遲且自動截圖沒有出現的問題。
    • A bug which made some players shake while in screenshot camera mode has been fixed
      修正擊敗首領敵人後,截圖演出時玩家會超自然震動的問題。

    Removal of Assist 刪除外援
    • The assist function has been removed 刪除外援功能。

    Normal Monster Outline Feature 顯示敵人輪廓
    • You can now enable an outline, highlight normal monsters in the chaos of battle (via the UI Settings options)
      新增的功能可以描繪出一般敵人的輪廓線。
      想要更明確的辨識出一般敵人的位置時,可以開啟該功能。
      可以在「選項 (T) → 設定 → UI 設定」開關功能。

    Damage Contribution based Reward System 傷害結算獎勵
    • We have added a new reward system which will award players according to their damage dealt to bosses 結算時將依照給予 BOSS 的傷害比例發送獎勵。
      • Upon dealing 40% or more damage, you will receive 1 additional evil core
        給予 BOSS 的傷害超過 40% 時,追加 1 個獎勵。
      • Upon dealing 80% or more damage, you will receive 2 additional evil cores
        給予 BOSS 的傷害超過 80% 時,追加 2 個獎勵。
      • Upon dealing less than 1% damage, you will receive only 1 evil core
        給予 BOSS 的傷害不到 1% 時,只能獲得 1 個獎勵。
    • This Reward System only applies to normal raids. It does not apply to Royal Raids and Redeemer's
      追加獎勵的機制只適用於 Raid 戰役,且不包含騎士團與絕命戰。

    Removal of Battle Completion Reward Waiting Time 刪除完成戰役後的等待時間
    • You no longer have to wait when you clear a battle too fast
      當以非常快的速度完成戰役時,不需要再等待一段期間,直接會進行結算。
      隊伍成員皆為 70 級以上時,才會套用這個機制。

    Faster Battle Completion Reward Calculation 改善戰役結算速度
    • The speed of Battle Completion Reward window shown and the time needed to obtain rewards are now much faster 完成戰役後,減少結算視窗和獲得獎勵的等待時間。

    Battle Completion Reward Window Renewal 更新戰役結算介面
    • Battle Completion Reward Window has been improved: Smaller than the previous one, containing only the most important information 戰役結算介面的大小將比更新前小,且只會列出必要的資訊。

    Improved Effect when Receiving Rewards 獎勵特效及資訊
    • Extra cores obtained from Break-Offs or Luck stat bonus will be displayed much more clearer in the chat window 現在起在戰役中因破壞部位或幸運效果獲得追加獎勵時,會在頻道介面中特別標註。
    • Evil Cores will appear in different colors according to how they were obtained or the items within
      依照靈魂戰利品的類型,顯示不同顏色。
      • Event and Bonus Luck Cores - Yellow Evil Core
        透過活動或幸運效果額外掉落的戰利品,會顯示為黃色。
      • Rare (orange) Items - Orange Evil Core (white to other players)
        取得稀有道具時,靈魂戰利品會顯示為橘色 (其他玩家會顯示為白色)。

    Prologue 序章
    • Order and contents of the prologue battle guide has been changed
      改善序章戰役的引導順序及內容。
    • A bug which has caused the Skill UI to pop up when you right-click in Prologue using Sylas character has been fixed 修正在序章戰役使用「赫基」點擊右鍵時,不會出現魔法介面。
    • A bug which made some cutscenes unskippable has been fixed 修正無法跳過動畫的問題。
    • Now you will see movement keys and mouse pointer control guide on the left side of screen during Prologue battle 序章戰役的畫面左邊,會顯示移動鍵與游標的圖案。
    • Removed a guide message about mouse pointer control covering up the screen when engaging in battle 進入序章戰役時,會自動隱藏游標。
    • A bug which caused attacks to aim at friendly NPCs has been fixed. No friendly fire!
      修正序章戰役中,自動瞄準會對準提爾的問題。
    • A bug which caused players become unable to move when pressing a chat-related key has been fixed 修正在序章戰役中按下「Enter」、「[」等聊天鍵時,無法操作角色的問題。

    Mercenary Training Site 傭兵團訓練場
    • Mercenary Training Site has been renewed, adjusting the battle map, monsters and the order of training 戰役「傭兵團訓練場」大幅更新,變更戰役地圖、登場怪物、進行方式。

    Season 1 Perilous Ruins Renewal 北方廢墟
    • Perilous Ruins maps has been completely remade, featuring a new look and improved monster graphics and boss cutscenes!
      北方廢墟的場景已全部重新製作。登場怪物的外形和質感已大幅提升。變更登場 BOSS 的動畫演出。

    Battle Quest Improvement 改善戰役流程
    • Most unreasonable bonus missions have been changed or deleted from the list, including changing approximately 140 bonus missions
      戰役賞金目標之中,已經無法達成或難以達成的項目,已進行刪除與更改,總計更改了 140 項賞金目標。
    • Giant Polar Bear's cutscene from Hoarfrost Hollow has been made shorter
      縮短冰山谷「極霜暴君」的登場動畫。
    • Ortel Castle and Sewer maps have been simplified to be more straightforward and less confusing
      大幅簡化「奧魯特城」、「地下水路」的場景。改善戰役的行進路線,不再容易迷路,並刪除無法前往的位置以及不需要去的房間。
    • Ortel Castle maps will now spawn less monsters to reduce the battle times
      減少在「奧魯特城」出現的怪物數量。這是為了改善因為怪物太多導致戰役時間拉長並且顯得疲乏的問題。
    • Floor ascending puzzle from Ben Chenner Summit has been simplified
      刪除「梵締諾巔峰」地圖後半部升降梯的拼圖解謎。
      第一次進行戰役的玩家,常常會因為不知道拼圖解謎的玩法,導致卡關。

    Season 2 Battle Renewal 第二季戰役
    • Season 2 Battles have been renewed to function with a similar structure to Season 1 Battles
      全面翻新第二季戰役。取消原本分成多個地區且能自由移動的方式,變成與第一季相同的構造 (二至三個場景構成一個戰役)。
      • Each region, Crescent Moonlight Island, Ship Graveyard, Twilight Desert, Misty Summit, Moonlight Peak are now divided into different & separate battles
        新月島、船之墳墓、棘漠之境、迷霧峽谷、月光峽谷:
        因應上述改動,刪除原本大地圖式的戰役,並追加多個全新的戰役。
      • Stories will also follow the new separated map system
        第二季的任務,變更為直接進入新的戰役中完成。
    • Rewards from Season 2 Battles have been adjusted according to this system change
      改善戰役獎勵與系統。
    • Macha's Trial, Eelics, Treasure chest and certain other Season 2 unique features have been removed
      刪除馬夏的試煉、聖物搬運、寶箱等系統。

    Hero Mode 英雄難度
    • Added Hero Mode for the following Season 1 and Season 2 battles:
      第一季、第二季的部分戰役追加新版的「英雄」難度。
      • Betrayal 背叛
      • The Evil One 毀滅之爪
      • Earthborn Seal 封印守護者
      • Frostborn Seal 封印
      • The Giant 巨型食人魔
      • Ahglan the Golem 巨像阿格蘭
      • Avatar of Destruction 破壞的化身
      • The Dark, Dank Sewers 陰森的地下水路
      • A Ruler's Refuge 統治者的安息地
      • Desert Princess 沙漠的公主
      • Memory of the Past 流逝的回憶
      • Death's Shadow 死亡的影子
      • Into the Abyss 深淵之中
      • Desolate Malina 荒廢的莫洛班
      • Burning Temple 火燒的神殿
      • God of Death 死亡之神
      • Rocheste by Sea 羅切斯特的侵略者
    • Only level 90 or higher characters can use Hero Mode, as the mode is balanced for level 90 or higher characters 90 級開始才能進入英雄難度的戰役。難度適合 90 級以上角色遊玩。
    • You can obtain "Heroes Item Box" with a certain probability by playing Hero Mode (excluding "Intruder of Rocheste")
      完成英雄難度的戰役時,一定機率獲得「英雄寶箱」(「羅切斯特的侵略者」除外)。
    • Items you can get from "Hero Item Box" : Paradise Enhancement Stone, Enhancement Elixir, Departure License, and other high-value items
      開啟「英雄寶箱」可以獲得樂園強化石、強化藥水、出征權許可證等道具。

    Multi Processing Support 多重流程戰役追加
    • We now support Multi Processing to over 40 additional battles
      現在起大多數的戰役都可以使用多重流程功能。
      可以使用多重流程功能的戰役新增 50 個以上。 到底 40+ 還是 50+ ???

    Improved Movement Speed during Battles 提升戰鬥移動速度
    • Your movement speed in battles will increase depending on the time you run continuously, enabling you to move through the map faster 戰鬥中若能持續奔跑一段時間,移動速度將會越來越快。

    Mining and Luminary 採礦與採集獎勵
    • Season 1 and 2 battles will drop more Exquisite Iron Ore when mining
      提升第一季、第二季戰役的採礦點獲得特級鐵礦石的機率。
    • Season 3 battles will drop more Godly Iron Ore when mining
      提升第三季戰役的採礦點獲得樂園石的機率。
    • Season 2 and 3 battles will drop more Orbs when gathering Luminaries
      提升第二季、第三季戰役的羅美納利中採集到光玉的機率。

    Battle Balance Changes 戰役平衡
    • The following raids will be changed to a normal battle 下列 Raid 戰役更新後改為一般戰役。
      • Red Ruins 赤紅廢墟
      • Dethrone the White Tyrant 極霜暴君
      • White Tyrant's Challenge 暴君的挑釁
      • Hidden 隱士
      • Shadowed by Darkness 真實下的黑暗
      • Nightmare at the Ruins 廢墟上的噩夢
      • Irukul 烏魯庫
      • Revived Fear 喚醒的恐怖
      • The Howling Soul 哭泣的靈魂
      • Shady Forest 陰涼森林
      • The Weeping Queen 渴望的女王
      • The Giant 食人魔
      • The Dark, Dank Sewers 陰森的地下水路
      • The Central Garden 中央庭院
      • Ahglan the Golem 巨像阿格蘭
      • Avatar of Destruction 破壞的化身
      • Betrayal 背叛
      • The Evil One 毀滅之爪
      • Colru the Golem 巨像的碎片
      • Earthborn Seal 封印守護者
      • Frostborn Seal 封印
      • Timeless Rage 時間守護者
      • Fate and Destiny 開始的命運
      • Serpent King Lakoriaiora 統治者拉奇烏拉
      • A Ruler's Refuge 統治者的安息地
      • From the Depths 深海的影子
      • Devil in the Water 深海的惡魔
      • Princess of the Desert 沙漠的公主
      • Guardian 守護者
      • Memory of the Past 流逝的回憶
      • Death's Shadow 死亡的影子
      • The Pinnacle 最高的峽谷
      • Bizarre Machine 詭異的機器
      • The Deep Mines 地下深處採礦場
      • Into the Abyss 深淵之中
      • Desolate Malina 荒廢的莫洛班
      • Gates of Hell 鎮守鬼門關的守門者
      • Burning Temple 火燒的神殿
      • God of Death 死亡之神
    • All normal battles until level 90 will be suitable for solo play
      90 級之前的所有一般戰役,變更為適合單人進行的難度。
    • All battles will be suitable for 4 players difficulty excluding Royal Raid, Redeemer's and Single Player Maps 騎士團、絕命戰、單人難度的戰役之外的所有戰役,變成適合 4 人進行的難度。
    • Royal Raid will be changed to a 12 players difficulty 騎士團變成適合 12 人進行的難度。
    • Redeemer's battles will stay as an 8 players difficulty 絕命戰維持適合 8 人進行的難度。
    • Ein Lacher bosses will have 50% less HP 大幅降低在埃拉赫登場的敵人的生命值。 50%
    • All battles will not adjust monsters' HP depending on the number of party members
      更新後,所有戰役中的敵人,將不會隨著組隊人數的不同而改變生命值。
    • All Niflheim battles will now have ATT (M.ATT) limit
      尼福爾海姆的所有戰役將套用攻擊力限制解除。

    Battle Reward Revamp 戰役獎勵改版
    • Starting at level 90, players will receive less gold from battles level 79 and below
      共同:完成比角色等級低的戰役時,減少金幣獎勵。
    • (Season 1-2) Battles that drops weapons, armors, accessories, enchant scrolls have been changed according to battle level
      配合道具更新與戰役等級的變動,大幅變更掉落的武器、防具、飾品、附魔卷軸。
    • (Season 1-2) Weapons, armors and accessories will have a chance to be enhanced or enchanted when dropped from monsters 敵人掉落武器、防具、飾品時,會出現已有強化等級或附魔的裝備。
    • (Season 1-2) Weapons, armors and accessories drop rate has been increased
      大幅提升武器、防具、飾品掉落率。
    • (Season 1-2) Equipment gone from NPC crafting will not be dropped anymore and are only craftable through the Talent skill
      從 NPC 裝備製作列表中移除的項目,現在只能使用專業技能製作,無法藉由掉落取得。
    • (Season 3) Fine grade (Blue) crafting materials are no longer dropped
      不會掉落中級 (藍色) 的組合材料。
    • As a result, Intermediate Dismantling has been removed from game
      同步刪除分解組合材料功能的「一般分解」。
    • Items traded with Legendary Shard Remnant has also been removed
      同步刪除可以使用傳承石碎片痕跡兌換的道具。
      • You can sell Legendary Shard Remnant to a shop 可以在商店販售傳承石碎片痕跡。
    • (Season 3) Superior grade (Purple) materials' drop rate has been increased drastically
      大幅提升高級 (紫色) 組合材料的掉落率。
    • (Season 3) Rare grade (Orange) materials drop rate has been increased drastically
      大幅提升稀有 (橘色) 組合材料的掉落率。
    • (Season 3) Only Rank B and C Skill Awakening Stones will be dropped from now on
      覺醒石將只會掉落 B、C 級覺醒石。
    • (Season 3) Breaking-Off will give you Paradise Enhancement Stone or Enhancement Elixir
      Raid BOSS 部位破壞成功時,可以獲得樂園強化石或強化藥水。
    • (Season 3) Battle Rewards now include Life Erg Crystal, Magic Powder and Blessed Magic Powder
      戰役獎勵將新增生命元素結晶、魔法粉末、受祝福的魔法粉末。
    • (Season 3) Paradise Enhancement Stone's drop rate have increased drastically
      大幅提升樂園強化石的掉落率。
    • (Season 3) Misc. items that have no use from raids have their drop rate decreased drastically
      大幅減少在 Raid 中沒有用處的道具的掉落率。
    • (Season 3) Raids will only drop Rank 6 - 7 Enchant Scrolls
      在 Raid 中,只會掉落 6 ~ 7 級的附魔卷軸 (部分未開放)。

    Additional Changes 其他
    • A bug which caused the BGM for "Queen of the Cursed" to play loudly, regardless of volume settings, has been fixed 修正調低音量後,戰役「魅魔們的女王」的音樂仍會以最大聲播放的問題。
    • A bug which made a player's equipment effects disappear after being pierced by Lugh Lamhfada's spear has been fixed 修正被「魯.拉爾法特」的標槍命中後,角色裝備的特效消失的問題。
    • Removed the feature where players from level 1~15 can revive themselves without limit
      刪除等級 1 ~ 15 的角色陷入瀕死狀態時,可以直接復活的功能。
    • Season 1 and Season 2 battles will be limited to 5 victories per day each
      第一季和第二季戰役每天限制出航獲勝 5 場。



    Graphics 圖像


    Prologue 序章
    • Improved prologue backgrounds, objects and effect graphics 優化序章的背景、物體、效果圖像。

    Tieve 提爾
    • Changed Tieve's appearance in all story cutscenes
      優化所有劇情動畫中登場的 NPC「提爾」的角色模型。

    Equipment Graphics 裝備外型
    • Changed the design of the early level equipment sets such as Premium Newbie Set
      變更「新兵套裝」等初期裝備套裝的設計。
    • A bug which made the back slot items not visible when wearing the avatar set 'Battle Devil Set' has been fixed 修改裝備時裝「黑色戰鬥天使套裝」時,看不到背部欄位裝備的問題。
    • A bug which caused wings and tail items to disappear after getting frozen by Beokros has been fixed 修改裝備翅膀、尾巴道具狀態下,被「普杰克魯斯」冰凍後,看不到翅膀、尾巴的問題。

    Cutscenes 過場動畫
    • Your body from cutscenes will now match your character's actual body
      改善劇情動畫中登場的玩家角色的體形,將依設定的體形表現。

    Starting Screen 登入畫面
    • Game start screen has been changed 變更遊戲開始畫面、LOGO、圖示。

    Colhen Graphic Renewal 庫漢
    • Colhen's graphics are improved 全面翻新庫漢的村莊配置、物件解析度。
    • Re-located the lighting locations 重新調整光源位置。
    • You can now go inside the Inn and go from the Colhen Town to Docks without a loading screen!
      旅館可以進去了。前往碼頭時,不需要再切換場景。

    Additional Changes 其他
    • We have started deleting slow or ineffective functions for performance optimization
      改善優化客戶端性能,刪除拉低效能的函數。
    • Optimized client's memory usage 改善客戶端的記憶體占有率。
    • Fixed a bug which dislocated new skills / event notification, tooltips, etc. when on 1024x768 resolution 修正在「1024 x 768」解析度中,技能、活動等系統提示標示錯誤的問題。
    • Fixed a problem which made other players' fused item look weird on their status window
      修正在使用「查看其他角色資訊」的功能時,套用誘惑符咒的道具資訊會出現錯誤的問題。
    • Merc Recovery Potions provided via VIP or other services will now restore more HP
      提升 VVIP 服務發送的特效生命藥水的恢復量。
    • Rabi which can be summoned by Rabi Whistle will now have 'Dismantle Composited Item' function instead of 'Legendary Shard Shop'
      用萊比口哨召喚出來的萊比,現在以「分解組合道具」功能取代「傳承石商店」。
    • Characters under level 90 (1~89) will now have Blessing for Mercenary which recovers Stamina during battle 1 ~ 89 級將套用傭兵團的祝福效果,在戰役中恢復耐力。
    • A bug which affected Evie's Attack Speed when the client had been shut down due to network issues while using 'Rage Conductor' skill has been fixed
      修正伊菲使用技能「毀滅光束」途中因網路問題導致遊戲強制結束時,重登後攻擊速度未正常恢復的現象。


    美版官方原文 (NA Official Source)
    台版官方原文 (TW Offical Source):劇情 / 戰役 / 道具 / 便利
    註:
    橘色是補足台版遺漏的。紅色除了大標之外,是校正與註解。

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