Black Block = The skill does not exist in the version.
Common
Max = Base * (1 + Mastery + Specific) Total = Max * Hits
Mult - Damage Multiplier Down - Knockdown
Finish Attack - Mechanism of Finish system.
You have to finish a trash mob to grab loots, which only China and Taiwan did not apply.
Attack Delay Hit, Blocked - Delay time of a successful hit and a hit which is blocked by the target.
※ Since the layout based on Premiere, Gliding Fury and Lightning Fury are in Common section.
Windmill, Gliding Fury, Lightning Fury - They are Smash in Premiere; they are not in XE.
Gliding Fury - Gliding Fury bonus does not apply to the Knockdown in Premiere. Maybe it's a bug?
Gliding Fury, Lightning Fury, Furious Seven
Damage Multiplier = Base * (1 + Mastery + Specific + (AGI / 2000 * 50% - 5%) + Furious)
AGI - Capped at 2,000 for calculation (40 AGI = 1% Multiplier), it's 1,500 AGI in the above table.
Thousand Needles (Smash Stab) - Smash Mastery does not apply to the Knockdown.
4th Normal - Combat Mastery does not apply in XE. It's a bug?
Moon Splitter, Grand Hurricane
Damage Multiplier = Base * (1 + Mastery + Specific + (AGI / 2000 * 50% - 20%))AGI - Capped at 2,000 for calculation (40 AGI = 1% Multiplier), it's 1,500 AGI in the above table.
XE Combo Bonus Hits
Active Skill SP Cost & Cooldown
Invincible Timing
Max Frame = Base Frame + Specific Skill Time = Frame / 60
The time is set by frame in the client.
Furious Seven - Invincible in the entire movement.
Stab the opponent successfully to stack up the Sharp status effect for Lann.
When a Smash gets a Critical Hit, the Sharp status effect will change into Furious.
The first attack has the force flinch effect.
No comments:
Post a Comment