Friday, July 11, 2014

Character Formulas & Multipliers - Lann

Data Source: NA (Premiere) 2014/06/26, TW (XE) 2014/06/25
Black Block = The skill does not exist in the version.




Common
Max = Base * (1 + Mastery + Specific)  Total = Max * Hits

Mult - Damage Multiplier  Down - Knockdown
Finish Attack - Mechanism of Finish system.
 You have to finish a trash mob to grab loots, which only China and Taiwan did not apply.
Attack Delay Hit, Blocked - Delay time of a successful hit and a hit which is blocked by the target.

Since the layout based on Premiere, Gliding Fury and Lightning Fury are in Common section.

Windmill, Gliding Fury, Lightning Fury - They are Smash in Premiere; they are not in XE.
Gliding Fury - Gliding Fury bonus does not apply to the Knockdown in Premiere. Maybe it's a bug?

Gliding Fury, Lightning Fury, Furious Seven
Damage Multiplier = Base * (1 + Mastery + Specific + (AGI / 2000 * 50% - 5%) + Furious)
AGI - Capped at 2,000 for calculation (40 AGI = 1% Multiplier), it's 1,500 AGI in the above table.

Twin Swords

Thousand Needles (Smash Stab) - Smash Mastery does not apply to the Knockdown.

Twin Spears

4th Normal - Combat Mastery does not apply in XE. It's a bug?

Moon Splitter, Grand Hurricane
Damage Multiplier = Base * (1 + Mastery + Specific + (AGI / 2000 * 50% - 20%))
AGI - Capped at 2,000 for calculation (40 AGI = 1% Multiplier), it's 1,500 AGI in the above table.

XE Combo Bonus Hits

Active Skill SP Cost & Cooldown


Slip Dash

Invincible Timing

Max Frame = Base Frame + Specific Skill  Time = Frame / 60

The time is set by frame in the client.
Furious Seven - Invincible in the entire movement.

Thousand Needles & Sharp &Furious
Stab the opponent successfully to stack up the Sharp status effect for Lann.
When a Smash gets a Critical Hit, the Sharp status effect will change into Furious.


Accelerate

Furious Seven
The first attack has the force flinch effect.


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