Tuesday, April 1, 2014

Character Formulas & Multipliers - Hurk

Data Source: NA (Premiere) 2014/05/21, TW (XE) 2014/05/27
Black Block = The skill does not exist in the version.




Greatsword

Max = Base * (1 + Mastery + Specific)  Total = Max * Hits

Mult - Damage Multiplier  Down - Knockdown
Finish Attack - Mechanism of Finish system.
 You have to finish a trash mob to grab loots, which only China and Taiwan did not apply.
Attack Delay Hit, Blocked - Delay time of a successful hit and a hit which is blocked by the target.
Attack Delay Once - No matter how many enemies you hit, each attack only delay once.

1st Normal - Stamina Cost XE 0 | 2. For the 1st attack it's 0, and 2 by Relentless.
Sprint Smash, 2nd Smash (Execute), Smack (Non-stabbed) - SP Bonus does not apply to SP Gain.
Crescent Add. Att. (Full Moon) -
 Full Moon damage is multiplied with Crescent instead of Full Moon. Maybe it's a bug?
Active: Ultimatum x Charge > Downed Enemy -
 The Knockdown is a constant value, those bonuses do not apply to it.
Active: Terminus - The Knockdown is a constant value, the bonus does not apply to it.

Active: Execution - According to EverAfter's information on the Korean website inven, Execution damage is multiplied with Awakening level.
For example, the multiplier of Execution under Lv5 Awakening will be 1.0752 * 1.6 = 1.72032
However, I can't make sure if it is correct or not because can't figure out where the value is for now.

Revenge & Onslaught
Max = Base * (1 + Skill Bonus)

Multiplier Formula Multiplier = Base * (1 + Mastery + Specific) * Revenge * Onslaught

XE Combo Bonus Hits

Active Skill SP Cost & Cooldown

The Awakening

Impenetrable
▼ Rank A
Impenetrable Damage Reduction = Impenetrable + WIL / 1500 * 15%

WIL is capped at 1,500.
100 WIL = 1% Damage Reduction
Every successful Impenetrable will add a movement delay for 0.2 sec.

Impenetrable & Invincible Timing

Max Frame = Base Frame + Specific Skill  Time = Frame / 60
Note:
- The time is set by frame in the client.
- Actually, the Impenetrable Time of Charge is 0.77 sec.
  It's not just 0.63 sec that we see in the skill description.
- Only the Perfect Impenetrable timing can trigger Deflection.
  It may be a bug that only Premiere Blockade (Forehand) has 1 sec of Perfect Impenetrable Time.

Berserk
Increase - The duration time increased by a successful Impenetrable.
Max - The max duration time can be added with successful Impenetrables (8 Times).

Transcendent
▼ Rank A
Transcendent HP Cost (HP% / STA) = Transcendent - 0.8 * (1 / (1 + exp(-WIL / 250)) - 0.5)


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