Black Block = The skill does not exist in the version.
Greatsword
Max = Base * (1 + Mastery + Specific) Total = Max * Hits
Mult - Damage Multiplier Down - Knockdown
Finish Attack - Mechanism of Finish system.
You have to finish a trash mob to grab loots, which only China and Taiwan did not apply.
Attack Delay Hit, Blocked - Delay time of a successful hit and a hit which is blocked by the target.
Attack Delay Once - No matter how many enemies you hit, each attack only delay once.
1st Normal - Stamina Cost XE 0 | 2. For the 1st attack it's 0, and 2 by Relentless.
Sprint Smash, 2nd Smash (Execute), Smack (Non-stabbed) - SP Bonus does not apply to SP Gain.
Crescent Add. Att. (Full Moon) -
Full Moon damage is multiplied with Crescent instead of Full Moon. Maybe it's a bug?
Active: Ultimatum x Charge > Downed Enemy -
The Knockdown is a constant value, those bonuses do not apply to it.
Active: Terminus - The Knockdown is a constant value, the bonus does not apply to it.
Active: Execution - According to EverAfter's information on the Korean website inven, Execution damage is multiplied with Awakening level.
For example, the multiplier of Execution under Lv5 Awakening will be 1.0752 * 1.6 = 1.72032
However, I can't make sure if it is correct or not because can't figure out where the value is for now.
Max = Base * (1 + Skill Bonus)
Multiplier Formula Multiplier = Base * (1 + Mastery + Specific) * Revenge * Onslaught
XE Combo Bonus Hits
Active Skill SP Cost & Cooldown
The Awakening
▼ Rank A
Impenetrable Damage Reduction = Impenetrable + WIL / 1500 * 15%
WIL is capped at 1,500.
100 WIL = 1% Damage Reduction
Every successful Impenetrable will add a movement delay for 0.2 sec.
Impenetrable & Invincible Timing
Max Frame = Base Frame + Specific Skill Time = Frame / 60
Note:
- The time is set by frame in the client.
- Actually, the Impenetrable Time of Charge is 0.77 sec.
It's not just 0.63 sec that we see in the skill description.
It's not just 0.63 sec that we see in the skill description.
- Only the Perfect Impenetrable timing can trigger Deflection.
It may be a bug that only Premiere Blockade (Forehand) has 1 sec of Perfect Impenetrable Time.
It may be a bug that only Premiere Blockade (Forehand) has 1 sec of Perfect Impenetrable Time.
Increase - The duration time increased by a successful Impenetrable.
Max - The max duration time can be added with successful Impenetrables (8 Times).
▼ Rank A
Transcendent HP Cost (HP% / STA) = Transcendent - 0.8 * (1 / (1 + exp(-WIL / 250)) - 0.5)
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