Sunday, April 13, 2014

[Guide] S2EP3 The Deep Mines - Juggernaut

Difficulty 3 : Level 50 ~ 69
Difficulty 4 : Level 70 ~ 80





Stats

Resistance

Knockdown Gauge - Knockdown and reset when the value drops to 0 by the attack with Knockdown.
Restoration Rate - The value of recovering Knockdown Gauge per second.
Flinch Gauge - Flinch once and reset for every time meeting the limit.
Blind Time - Duration time of Light of Palala. 0 means ineffective.
MT, RG, Freeze - Correspond to Evie's Mercury Trap, Reverse Gravity and ice spells.
CL - Correspond to Kai's Chain Link.

Pattern

Mult - Damage Multiplier  KD - Knockdown  KB - Knockback
Super Armor - Some skills have these frames that can prevent interrupting.
AS&W - Karok's Absorb Shock and Weaving
Snatch - Instant kill
Jump Attack - Karok may use his Clash for this.
Poison Gas - If you get hit by this will receive the Poison status.
Poison
Poison is coursing through your veins. 10 damage every 0.5 sec for 20 seconds. (800 total damage)

In order to interrupt its charge, players have to throw 10 or more bombs to it in the Charge Mode.
In 90 secs during the Ground Mode, some stats of Juggernaut will change:
Critical Damage Factor 120%, DEF 8000, Crit Resist 49%

Weak Point & Break Off
Knockdown Gauge - Flinch once and reset when the value drops to 0 by the attack with Knockdown.
Restoration Rate - The value of recovering Knockdown Gauge per second.
Flinch - When reaching the number of Flinch, the Weak Point is destroyed.


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