Sunday, May 25, 2014

[Formula] Grapple, Object Multipliers & Secondary Weapon

Data Source: NA (Premiere) 2014/05/21, TW (XE) 2014/03/25

This is a miscellaneous common data collection of most characters.




Grapple

Carried - The attack while carrying Tieve in the prologue.  Karok has his own Grapple formula.

Stamina Cost of Common Motions
There is no Walk in XE unless got some kinds of the status effects.


The Environment Is Your Arsenal

Object Attack Motions

Smash (Press) - It is not Smash in Premiere; it is in XE.

Various Materials of Objects

Pottery / Watermelon

 Glass

Small Wood / Solid Corpse

Snow / Small Metal / Bone / Tomb Bone

Medium Wood / Weapon / Wood / Small Rock / Wood Crate

Large Wood / Wood & Metal / Flesh

Huge Wood / Medium Rock

Rock / Light Rock / Concrete / Rough Ice / Large Ice / Large Rock

Metal / Wood Building / Huge Rock

Note:
- Default durability of an object is 100%.
  When an object hits an enemy or an other object it causes the Durability Damage.
- The enemy's corpses in XE will disappear, they won't petrify.

Secondary Weapon

Note:
- Damage is a constant value. It's nothing to do with the character's ATT / M.ATT.
- Detonate Time of Sticky Bomb (Gift) is 0.65 sec, the others are > 0.65 sec.
- Break Off Radius is radius of the break off hitbox.
  If they has no Break Off Radius, the Damage Radius is their break off hitbox.
- Damage and Knockdown of Mine Bomb only affect environment objects and ores.
- Default Blind Time of Light Palala is 5 secs. Some enemies have their own Blind Time setting.


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