This is a miscellaneous common data collection of most characters.
Grapple
Carried - The attack while carrying Tieve in the prologue. Karok has his own Grapple formula.
Stamina Cost of Common Motions
There is no Walk in XE unless got some kinds of the status effects.
The Environment Is Your Arsenal
Object Attack Motions
Smash (Press) - It is not Smash in Premiere; it is in XE.
Various Materials of Objects
Pottery / Watermelon
Glass
Small Wood / Solid Corpse
Snow / Small Metal / Bone / Tomb Bone
Medium Wood / Weapon / Wood / Small Rock / Wood Crate
Large Wood / Wood & Metal / Flesh
Huge Wood / Medium Rock
Rock / Light Rock / Concrete / Rough Ice / Large Ice / Large Rock
Metal / Wood Building / Huge Rock
Note:
- Default durability of an object is 100%.
When an object hits an enemy or an other object it causes the Durability Damage.
- The enemy's corpses in XE will disappear, they won't petrify.
Note:
- Damage is a constant value. It's nothing to do with the character's ATT / M.ATT.
- Detonate Time of Sticky Bomb (Gift) is 0.65 sec, the others are > 0.65 sec.
- Break Off Radius is radius of the break off hitbox.
If they has no Break Off Radius, the Damage Radius is their break off hitbox.
- Damage and Knockdown of Mine Bomb only affect environment objects and ores.
- Default Blind Time of Light Palala is 5 secs. Some enemies have their own Blind Time setting.
No comments:
Post a Comment